6 18
12
6
0
Play: Deal 2D to each enemy flank creature.
Before Fight: Deal 2D to each neighbor of the creature Cowfyne fights.
Before Fight: Deal 2D to each neighbor of the creature Cowfyne fights.
Play/Fight/Reap: Return another friendly Giant creature to your hand.
Alpha. (You can only play this card before doing anything else this step.) Play: Deal 2D for each friendly Brobnar creature. You may divide this damage among any number of creatures.
When Groggins is used to fight, it can only attack flank creatures.
Play: For the remainder of the turn, a friendly Brobnar creature gains, “Fight: Ready this creature.”
Each time an enemy creature is destroyed during your turn, a friendly creature captures 1A.
Omni: Sacrifice Screechbomb. Your opponent loses 2A.
Action: Gain 1A for each enemy creature that was destroyed in a fight this turn.
Action: Gain 1A for each enemy creature that was destroyed in a fight this turn.
Play: Stun a creature and each of its neighbors.
Destroyed: Gain 2A.
Play: Choose a creature in your discard pile. You may play that creature as if it belonged to the active house and was in your hand.
Play: Choose a creature in your discard pile. You may play that creature as if it belonged to the active house and was in your hand.
Play: Deal 3D to a creature. If it is not destroyed, its owner discards a random card from their hand.
Play: Return each creature to its owner’s hand.
Play: Each undamaged creature captures 1A from its opponent.
Play: If your opponent has 4A or more, steal 1A.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Reap: Choose a house. Your opponent cannot choose that house as their active house on their next turn.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Reap: Choose a house. Your opponent cannot choose that house as their active house on their next turn.
Omega. (After you play this card, end this step.) Play: Destroy each creature.
Omega. (After you play this card, end this step.) Play: Destroy each creature.
Action: If there is a doom counter in play, destroy all creatures with doom counters. Otherwise, put a doom counter on a creature.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Reap: Choose a friendly non-Mars creature and an enemy non-Mars creature. Stun the chosen creatures.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Reap: Choose a friendly non-Mars creature and an enemy non-Mars creature. Stun the chosen creatures.
Play: Destroy an artifact, a creature, and an upgrade.
Reap: If Glyxl Proliferator is on a flank, archive a Mars card from your discard pile.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Action: Choose an enemy creature. It captures 1A from its own side.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Action: Choose an enemy creature. It captures 1A from its own side.
Action: Reveal any number of Mars cards from your hand. Deal damage to a creature equal to the number of Mars cards revealed this way.
Play: Reveal any number of Mars cards from your hand. For each card revealed this way, deal 2D to a creature. (You may choose a different creature each time.)
Reap: Return Skybooster Squadron to your hand.
Reap: Return Skybooster Squadron to your hand.
Taunt. (This creature’s neighbors cannot be attacked unless they have taunt.) Yxilx Dominator enters play stunned.
After an enemy creature reaps, stun it.