6 20
15
1
0
Dis
1
1
1
1
Logos
3
1
Mars
1
Play: Choose a house. Return each creature of that house from your discard pile to your hand. Gain 1 chain.
Play: Choose a house. Return each creature of that house from your discard pile to your hand. Gain 1 chain.
Play: Destroy a creature or artifact. If you do, your opponent loses [Æmber] equal to the number of bonus icons on the destroyed card.
Play: Choose one: Purge a random card from your opponent’s hand. Shuffle your opponent’s archives into their deck.
Play: Choose one: Purge a random card from your opponent’s hand. Shuffle your opponent’s archives into their deck.
Play: Return an enemy creature to its owner’s hand. Your opponent discards a random card from their hand.
Elusive. While Lord Invidius is in the center of your battleline, it gains, “After Reap: Take control of an enemy flank creature and exhaust it. While under your control, it belongs to house Dis.”
Enhance [Dis]. (These icons have already been added to cards in your deck.) Scrap: Deal 2[Damage] to a friendly creature.
Enhance [Dis]. (These icons have already been added to cards in your deck.) Scrap: Deal 2[Damage] to a friendly creature.
Enhance [Discard][Discard]. After Reap: Discard a random card from your hand. During your opponent’s next turn, they cannot play cards of the discarded card’s type.
Enhance [Discard][Discard]. After Reap: Discard a random card from your hand. During your opponent’s next turn, they cannot play cards of the discarded card’s type.
Poison. During their “draw cards” step, your opponent refills their hand to 1 less card.
Play: For each creature your opponent controls in excess of you, archive the top card of your deck.
Enhance [Logos]. (These icons have already been added to cards in your deck.) Scrap: Draw a card.
Deploy. (This creature can enter play anywhere in your battleline.) Play: Archive each neighboring creature. If those creatures share a house, gain 2[Æmber].
Play: Put each flank creature into its owner’s archives.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Refill your hand to 1 additional card during your “draw cards” step.
Play/After Reap: Reveal your opponent’s hand. Draw a card.
Play/After Reap: Reveal your opponent’s hand. Draw a card.
Play: Steal 1[Æmber]. If your opponent stole [Æmber] from you on their previous turn, steal 2[Æmber] instead.
Play: Move a creature to a flank of its controller’s battleline and deal 2[Damage] to it. If it is not destroyed, repeat the preceding effect.
Play/After Reap: Archive the top card of your deck. Scrap: Use an opponent’s artifact as if it were yours. If you do, draw a card.
Play/After Reap: Archive the top card of your deck. Scrap: Use an opponent’s artifact as if it were yours. If you do, draw a card.
Play/After Reap: Archive the top card of your deck. Scrap: Use an opponent’s artifact as if it were yours. If you do, draw a card.
Play: Discard cards from the top of your deck until you discard a creature or run out of cards. If you discard a creature this way, put it into play and destroy one of its neighbors. Repeat the preceding effect on your opponent.
After Reap: You may reveal a non-Mars card from your hand. If you do, purge it and give a Mars creature three +1 power counters.
Action: For the remainder of the turn, gain 1[Æmber] after a creature reaps.
Play: Destroy each friendly artifact and each friendly flank creature. Gain 1[Æmber] for each card destroyed this way.
Play: Destroy an artifact, a creature, and an upgrade.
Enhance [Capture][Damage]. Scrap: Give a friendly Mars creature two +1 power counters.
Creatures more powerful than Elite Disruptzord cannot be played.
Splash-attack 2. Taunt.
Play: Deal 2[Damage] to a friendly non-Mars creature. If it is not destroyed, it captures 2[Æmber].
After Fight: An enemy creature captures 2[Æmber] from its own side.
Play: If your opponent has more [Æmber] than you, destroy an enemy creature.
After Fight: Deal 2[Damage] to a creature and move it to either flank of its controller’s battleline.