11 19
10
5
2
Ekwidon
2
2
Geistoid
4
1
Star Alliance
5
1
Belligerent Guard enters play ready. Play: Your opponent draws a card.
At the end of each player's turn, they may gain 1[Æmber]. If they do, their opponent draws 2 cards.
Action: Steal 1[Æmber]. Deal 1[Damage] to Gemcoat Vendor.
Play: Destroy a friendly creature. If you do, steal 2[Æmber].
After Reap: Each player returns the top card of their discard pile to their hand.
After Reap: Each player returns the top card of their discard pile to their hand.
After Reap: Your opponent discards the top card of their deck. Stun an enemy creature that shares a house with the discarded card.
Action: Return a friendly creature to its owner’s hand. If you do, you may play a non‑Ekwidon creature from your hand.
Play: A friendly creature and each of its neighbors captures 1[Æmber].
Play: A friendly creature and each of its neighbors captures 1[Æmber].
While you are haunted, Siphonapterian gains taunt. Destroyed: If it is not your turn, gain 2[Æmber].
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) After Reap: Discard a card from your hand. Draw a card.
Enhance [Discard][Discard]. Play: Discard the top 3 cards of your deck. You may put a card discarded this way into your hand.
Enhance [Discard][Discard]. Play: Discard the top 3 cards of your deck. You may put a card discarded this way into your hand.
Action: Put a creature in a discard pile on the bottom of its owner’s deck. If you do, deal 3[Damage] to a creature.
Enhance [Capture][Discard][Discard]. After Reap: Move 1[Æmber] from a friendly creature to your pool. If you do, discard a card.
Enhance [Capture][Discard][Discard]. After Reap: Move 1[Æmber] from a friendly creature to your pool. If you do, discard a card.
Enhance [Capture][Discard][Discard]. After Reap: Move 1[Æmber] from a friendly creature to your pool. If you do, discard a card.
Skirmish. Play: Deal 2[Damage] to a creature. Scrap: Destroy an enemy flank creature.
Skirmish. Play: Deal 2[Damage] to a creature. Scrap: Destroy an enemy flank creature.
Taunt. After Fight: For each damage on Webstur, you may discard the top card of each player's deck.
Play: Purge any number of cards from your hand. For each card purged this way, return a card from your discard pile to your hand. Action: Destroy Well of Memory.
Play: Each player archives each creature from their discard pile. Destroy each creature.
If you are haunted, Ælbia Stray enters play ready. After Reap: Capture 1[Æmber].
This creature gains: "After Fight/After Reap: Shuffle your discard pile into your deck. Draw a card. Discard X cards from the top of your deck, where X is the number of cards in your opponent's discard pile."
Players cannot forge keys. At the start of your turn, remove a time counter from Ceaseforge, then destroy it if there are no time counters on it. Play: Put 2 time counters on Ceaseforge.
Play/After Fight/After Reap: You may use a non-Star Alliance creature this turn.
After Fight/After Reap: Discard any number of cards from your hand. Draw a card for each card discarded this way.
Splash-attack 3. (When this creature attacks, also deal 3[Damage] to each of the attacked creature’s neighbors.) PYR*0 may be played as an upgrade instead of a creature, with the text: “This creature gains splash-attack 3.”
While you are haunted, this creature gains splash-attack 5.
Play/After Fight/After Reap: If you are haunted, capture 2[Æmber].
If you are haunted, Retrotechnician Le enters play ready. After Reap: You may play a creature from your discard pile.
Play: Keys cost +1[Æmber] for each different power value among friendly creatures during your opponent’s next turn.
Enhance [Capture][Discard]. Play: Each friendly non-Star Alliance creature captures 1[Æmber].
Play: Choose a house. Stun each creature of that house.
Play: Choose a house. Stun each creature of that house.