Asesino Gould

Discovery

ID: e47eb2f0-2c52-4e3b-ad38-2430d84a7be1

Æmbar 10 creature 21 action 12 artefactos 1 artefactos 2

Dis Dis
Brabble

Brabble

Destroyed: Your opponent loses 1[Æmber]. If it is not your turn, your opponent loses 3[Æmber] instead.

Dis Dis
Cull the Weak

Cull the Weak

Play: Destroy the least powerful enemy creature.

Dis Dis
Cull the Weak

Cull the Weak

Play: Destroy the least powerful enemy creature.

Dis Dis
Dendrix

Dendrix

After Fight: Your opponent discards a random card from their hand.

Dis Dis
Dendrix

Dendrix

After Fight: Your opponent discards a random card from their hand.

Dis Dis
Drumble

Drumble

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Play: If your opponent has 7[Æmber] or more, capture all of it. (Move all [Æmber] from your opponent’s pool to this creature.)

Dis Dis
Flame-Wreathed

Flame-Wreathed

This creature gets +2 power and gains hazardous 2. (Before this creature is attacked, deal 2[Damage] to the attacking enemy.)

Dis Dis
Flame-Wreathed

Flame-Wreathed

This creature gets +2 power and gains hazardous 2. (Before this creature is attacked, deal 2[Damage] to the attacking enemy.)

Dis Dis
Lilithal

Lilithal

After Fight/After Reap: Capture 1[Æmber]. (Move 1[Æmber] from your opponent’s pool to this creature.)

Dis Dis
Lilithal

Lilithal

After Fight/After Reap: Capture 1[Æmber]. (Move 1[Æmber] from your opponent’s pool to this creature.)

Dis Dis
Lilithal

Lilithal

After Fight/After Reap: Capture 1[Æmber]. (Move 1[Æmber] from your opponent’s pool to this creature.)

Dis Dis
Poltergeist

Poltergeist

Play: Use an artifact controlled by any player as if it were yours. Destroy that artifact.

Logos Logos
Bouncing Deathquark

Bouncing Deathquark

Play: Destroy an enemy creature and a friendly creature. You may repeat this effect as many times as you like, as long as it is possible to repeat the entire effect.

Logos Logos
Diametric Charge

Diametric Charge

Play: Deal 1[Damage] to a creature, with 2[Damage] splash.

Logos Logos
Effervescent Principle

Effervescent Principle

Play: Each player loses half their [Æmber] (rounding down the loss). Gain 1 chain.

Logos Logos
Effervescent Principle

Effervescent Principle

Play: Each player loses half their [Æmber] (rounding down the loss). Gain 1 chain.

Logos Logos
Helper Bot

Helper Bot

Play: You may play a non‑Logos card this turn.

Logos Logos
Helper Bot

Helper Bot

Play: You may play a non‑Logos card this turn.

Logos Logos
Q-Mechs

Q-Mechs

Play: Draw a card. Destroyed: Archive Q‑Mechs.

Logos Logos
Q-Mechs

Q-Mechs

Play: Draw a card. Destroyed: Archive Q‑Mechs.

Logos Logos
Remote Access

Remote Access

Play: Use an enemy artifact as if it were yours.

Logos Logos
Sloppy Labwork

Sloppy Labwork

Play: Archive a card. Discard a card from your hand.

Logos Logos
The Howling Pit

The Howling Pit

Each player refills their hand to 1 additional card during their “draw cards” step.

Logos Logos
Titan Engineer

Titan Engineer

While Titan Engineer is not on a flank, keys cost +1 [Æmber].

Sanctum Sanctum
Angry Mob

Angry Mob

Before Fight: You may discard cards from the top of your deck until you discard an Angry Mob or run out of cards. If you discard an Angry Mob this way, put it into your hand.

Sanctum Sanctum
Angry Mob

Angry Mob

Before Fight: You may discard cards from the top of your deck until you discard an Angry Mob or run out of cards. If you discard an Angry Mob this way, put it into your hand.

Sanctum Sanctum
Angry Mob

Angry Mob

Before Fight: You may discard cards from the top of your deck until you discard an Angry Mob or run out of cards. If you discard an Angry Mob this way, put it into your hand.

Sanctum Sanctum
Angry Mob

Angry Mob

Before Fight: You may discard cards from the top of your deck until you discard an Angry Mob or run out of cards. If you discard an Angry Mob this way, put it into your hand.

Sanctum Sanctum
Begone!

Begone!

Play: Choose one: Destroy each Dis creature. Gain 1[Æmber].

Sanctum Sanctum
Bordan the Redeemed

Bordan the Redeemed

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Action: Capture 2[Æmber]. (Move 2 [Æmber] from your opponent’s pool to this creature.)

Sanctum Sanctum
Cleansing Wave

Cleansing Wave

Play: Heal 1 damage from each creature. Gain 1[Æmber] for each creature healed this way.

Sanctum Sanctum
Raiding Knight

Raiding Knight

Play: Capture 1[Æmber]. (Move 1[Æmber] from your opponent’s pool to this creature.)

Sanctum Sanctum
Retribution

Retribution

Play: If there are more enemy creatures than friendly creatures, destroy an enemy creature.

Sanctum Sanctum
Rothais the Fierce

Rothais the Fierce

Taunt. (This creature’s neighbors cannot be attacked unless they have taunt.) Hazardous 4. (Before this creature is attacked, deal 4[Damage] to the attacking enemy.)

Sanctum Sanctum
The Grey Rider

The Grey Rider

Deploy. (This creature can enter play anywhere in your battleline.) Play/After Fight/After Reap: You may ready and fight with a neighboring creature.

Sanctum Sanctum
The Grey Rider

The Grey Rider

Deploy. (This creature can enter play anywhere in your battleline.) Play/After Fight/After Reap: You may ready and fight with a neighboring creature.