10 21
12
1
2
Destroyed: Your opponent loses 1[Æmber]. If it is not your turn, your opponent loses 3[Æmber] instead.
Play: Destroy the least powerful enemy creature.
Play: Destroy the least powerful enemy creature.
After Fight: Your opponent discards a random card from their hand.
After Fight: Your opponent discards a random card from their hand.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Play: If your opponent has 7[Æmber] or more, capture all of it. (Move all [Æmber] from your opponent’s pool to this creature.)
This creature gets +2 power and gains hazardous 2. (Before this creature is attacked, deal 2[Damage] to the attacking enemy.)
This creature gets +2 power and gains hazardous 2. (Before this creature is attacked, deal 2[Damage] to the attacking enemy.)
After Fight/After Reap: Capture 1[Æmber]. (Move 1[Æmber] from your opponent’s pool to this creature.)
After Fight/After Reap: Capture 1[Æmber]. (Move 1[Æmber] from your opponent’s pool to this creature.)
After Fight/After Reap: Capture 1[Æmber]. (Move 1[Æmber] from your opponent’s pool to this creature.)
Play: Use an artifact controlled by any player as if it were yours. Destroy that artifact.
Play: Destroy an enemy creature and a friendly creature. You may repeat this effect as many times as you like, as long as it is possible to repeat the entire effect.
Play: Deal 1[Damage] to a creature, with 2[Damage] splash.
Play: Each player loses half their [Æmber] (rounding down the loss). Gain 1 chain.
Play: Each player loses half their [Æmber] (rounding down the loss). Gain 1 chain.
Play: You may play a non‑Logos card this turn.
Play: You may play a non‑Logos card this turn.
Play: Draw a card. Destroyed: Archive Q‑Mechs.
Play: Draw a card. Destroyed: Archive Q‑Mechs.
Play: Use an enemy artifact as if it were yours.
Play: Archive a card. Discard a card from your hand.
Each player refills their hand to 1 additional card during their “draw cards” step.
While Titan Engineer is not on a flank, keys cost +1 [Æmber].
Before Fight: You may discard cards from the top of your deck until you discard an Angry Mob or run out of cards. If you discard an Angry Mob this way, put it into your hand.
Before Fight: You may discard cards from the top of your deck until you discard an Angry Mob or run out of cards. If you discard an Angry Mob this way, put it into your hand.
Before Fight: You may discard cards from the top of your deck until you discard an Angry Mob or run out of cards. If you discard an Angry Mob this way, put it into your hand.
Before Fight: You may discard cards from the top of your deck until you discard an Angry Mob or run out of cards. If you discard an Angry Mob this way, put it into your hand.
Play: Choose one: Destroy each Dis creature. Gain 1[Æmber].
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Action: Capture 2[Æmber]. (Move 2 [Æmber] from your opponent’s pool to this creature.)
Play: Heal 1 damage from each creature. Gain 1[Æmber] for each creature healed this way.
Play: Capture 1[Æmber]. (Move 1[Æmber] from your opponent’s pool to this creature.)
Play: If there are more enemy creatures than friendly creatures, destroy an enemy creature.
Taunt. (This creature’s neighbors cannot be attacked unless they have taunt.) Hazardous 4. (Before this creature is attacked, deal 4[Damage] to the attacking enemy.)
Deploy. (This creature can enter play anywhere in your battleline.) Play/After Fight/After Reap: You may ready and fight with a neighboring creature.
Deploy. (This creature can enter play anywhere in your battleline.) Play/After Fight/After Reap: You may ready and fight with a neighboring creature.