15 14
19
3
0
Ekwidon
2
2
1
Geistoid
1
2
2
1
Logos
2
1
2
After Reap: Take control of the least powerful enemy creature. You may use that creature this turn. Give control of Aerial Pedlar to your opponent.
Play: During your opponent's next turn, they cannot play cards, and each time they discard a card from their hand, they may archive that card from their discard pile.
Play: Destroy each creature. Your opponent archives the top 3 cards of their deck.
Action: Steal 1[Æmber]. Deal 1[Damage] to Gemcoat Vendor.
Each creature with the lowest power gains, “Action: Steal 1[Æmber].”
Enhance [Æmber][Æmber][Æmber]. Play: Each player reveals a random card from their hand and gains 1[Æmber] for each [Æmber] bonus icon on their revealed card.
Play: A friendly creature and each of its neighbors captures 1[Æmber].
After Reap: Capture 1[Æmber]. If you do, exalt each enemy flank creature.
After Reap: Capture 1[Æmber]. If you do, exalt each enemy flank creature.
Play: Reveal your hand. If it contains no cards of the active house, gain 2[Æmber].
Play: Reveal your hand. If it contains no cards of the active house, gain 2[Æmber].
Enhance [Ekwidon]. (These icons have already been added to cards in your deck.) Scrap: Choose a friendly creature and an enemy creature. Put each chosen creature into its owner's archives.
Action: Discard a card. If you do, purge a card of the same type as the discarded card from a discard pile.
Enhance [Geistoid]. (These icons have already been added to cards in your deck.) Scrap: A friendly creature captures 1[Æmber].
Enhance [Geistoid]. (These icons have already been added to cards in your deck.) Scrap: A friendly creature captures 1[Æmber].
Enhance [Discard][Discard]. (These icons have already been added to cards in your deck.) Play: If you are haunted, purge a card from a discard pile.
Enhance [Discard][Discard]. (These icons have already been added to cards in your deck.) Play: If you are haunted, purge a card from a discard pile.
Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.
Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.
Enhance [Discard][Discard]. Play: Discard the top 3 cards of your deck. You may put a card discarded this way into your hand.
Play: Shuffle the top 10 cards of your discard pile into your deck. If you do, destroy each creature.
After Fight/After Reap: Discard a card. If you are haunted, capture 1[Æmber].
After Reap: Choose a card in your discard pile or a purged card you own. Shuffle the chosen card into your deck.
Play: For each Geistoid card in your discard pile, a friendly creature captures 1[Æmber].
After an enemy creature reaps, draw a card. Action: Capture 1[Æmber].
Deploy. (This creature can enter play anywhere in your battleline.) Play: Archive each neighboring creature. If those creatures share a house, gain 2[Æmber].
Play: Put each flank creature into its owner’s archives.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Refill your hand to 1 additional card during your “draw cards” step.
Play: Steal 1[Æmber]. If your opponent stole [Æmber] from you on their previous turn, steal 2[Æmber] instead.
Play: Move a creature to a flank of its controller’s battleline and deal 2[Damage] to it. If it is not destroyed, repeat the preceding effect.
Action: Swap 2 creatures in a battleline.
After Reap: Destroy an enemy creature. If you do, draw a card.
Play: Discard the bottom card of your opponent’s deck. Deal 2[Damage] to each enemy creature that shares a house with the discarded card.
Elusive. After Reap: Choose a house. Reveal the top card of your deck. If it is of that house, archive it and gain 1[Æmber]. Otherwise, discard it.
Enhance [Capture][Capture]. Play: Move 1[Æmber] from a creature to the common supply. If you do, draw 2 cards.
Enhance [Capture][Capture]. Play: Move 1[Æmber] from a creature to the common supply. If you do, draw 2 cards.