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Play: Your opponent gains 3 chains.
After a creature reaps, its controller must sacrifice it.
Play: Reveal the top 5 cards of a player’s deck. Purge a card revealed this way. Shuffle the other revealed cards into that deck.
Play: Choose a creature in your discard pile. You may play that creature as if it belonged to the active house and was in your hand.
Destroyed: Destroy each creature.
Play: Choose a trait. Purge each card with that trait. Each player gains 1A for each card they controlled that was purged this way.
Destroyed: Purge a random card from your opponent’s hand.
Play: Purge up to 2 cards from a discard pile. Your opponent loses A equal to the total Æmber bonus of the purged cards.
Fight: You may move an enemy creature anywhere in its controller’s battleline. Then, if it is on a flank, it captures 1A from its own side.
While fighting, Nizak, The Forgotten gains invulnerable. (It cannot be destroyed or dealt damage.) After an enemy creature is destroyed fighting Nizak, The Forgotten, return that creature to its owner’s hand.
Action: Sacrifice any number of friendly creatures. Then, you may forge a key at +6A current cost, reduced by 1A for each creature sacrificed this way. If you do, destroy Obsidian Forge.
Action: Enrage a creature.
Reap: Draw 2 cards.
Action: Discard the top card of each player’s deck. For each of those cards, destroy a creature or artifact of that card’s house, if able. If 2 cards are not destroyed as a result of this, destroy Crazy Killing Machine.
Action: Discard the top card of each player’s deck. For each of those cards, destroy a creature or artifact of that card’s house, if able. If 2 cards are not destroyed as a result of this, destroy Crazy Killing Machine.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) During your “draw cards” step, refill your hand to 1 additional card.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) During your “draw cards” step, refill your hand to 1 additional card.
Play: Your opponent discards each of their archived cards. You gain 1A for each card discarded this way.
Play: Archive a card. Your opponent’s keys cost +1A for each card in your archives.
Play: Steal 1A. If your opponent stole A from you on their previous turn, steal 2A instead.
Action: Swap the position of two creatures in a battleline.
Play: Use an opponent’s artifact as if it were yours.
Hazardous 1. (Before this creature is attacked, deal 1D to the attacking enemy.) Reap: Discard a card from your hand.
Play: Draw 2 cards. Archive a card.
Skirmish. Play: Your opponent gains 1A. Destroyed: Steal 3A.
Skirmish. Play: Your opponent gains 1A. Destroyed: Steal 3A.
This creature gains, “Reap: Steal 1A.”
Play: Deal 2D to a creature. Return a friendly creature to your hand.
Play: Destroy an artifact. If you do, gain 1A.
Play: Destroy an artifact. If you do, gain 1A.
Play: Move 1A from a creature to your pool. Deal 2D to that creature.
Play: Purge a creature with power 3 or lower.
Play: Steal 1A. If your opponent has 7A or more, steal 2A instead.
Omni: Sacrifice Spike Trap. If you do, deal 3D to each flank creature.
Skirmish. (When you use this creature to fight, it is dealt no damage in return.) Fight: Put the creature Symon fights on top of its owner’s deck.
Deploy. Elusive. If Weasand is on a flank, destroy it. After a player forges a key, gain 2A.