Trampero Allen

Mundos en Colisión

ID: d10a0ebe-c5a5-4def-928e-ab29b0be6ca4

Æmbar 9 creature 17 action 12 artefactos 6 artefactos 1

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Binding Irons

Binding Irons

Play: Your opponent gains 3 chains.

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Bloodshard Imp

Bloodshard Imp

After a creature reaps, its controller must sacrifice it.

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Borr Nit’s Touch

Borr Nit’s Touch

Play: Reveal the top 5 cards of a player’s deck. Purge a card revealed this way. Shuffle the other revealed cards into that deck.

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Exhume

Exhume

Play: Choose a creature in your discard pile. You may play that creature as if it belonged to the active house and was in your hand.

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Harbinger of Doom

Harbinger of Doom

Destroyed: Destroy each creature.

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Harvest Time

Harvest Time

Play: Choose a trait. Purge each card with that trait. Each player gains 1A for each card they controlled that was purged this way.

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Impspector

Impspector

Destroyed: Purge a random card from your opponent’s hand.

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Infurnace

Infurnace

Play: Purge up to 2 cards from a discard pile. Your opponent loses A equal to the total Æmber bonus of the purged cards.

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Malison

Malison

Fight: You may move an enemy creature anywhere in its controller’s battleline. Then, if it is on a flank, it captures 1A from its own side.

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Nizak, The Forgotten

Nizak, The Forgotten

While fighting, Nizak, The Forgotten gains invulnerable. (It cannot be destroyed or dealt damage.) After an enemy creature is destroyed fighting Nizak, The Forgotten, return that creature to its owner’s hand.

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Obsidian Forge

Obsidian Forge

Action: Sacrifice any number of friendly creatures. Then, you may forge a key at +6A current cost, reduced by 1A for each creature sacrificed this way. If you do, destroy Obsidian Forge.

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Soul Fiddle

Soul Fiddle

Action: Enrage a creature.

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Babbling Bibliophile

Babbling Bibliophile

Reap: Draw 2 cards.

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Crazy Killing Machine

Crazy Killing Machine

Action: Discard the top card of each player’s deck. For each of those cards, destroy a creature or artifact of that card’s house, if able. If 2 cards are not destroyed as a result of this, destroy Crazy Killing Machine.

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Crazy Killing Machine

Crazy Killing Machine

Action: Discard the top card of each player’s deck. For each of those cards, destroy a creature or artifact of that card’s house, if able. If 2 cards are not destroyed as a result of this, destroy Crazy Killing Machine.

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Daughter

Daughter

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) During your “draw cards” step, refill your hand to 1 additional card.

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Daughter

Daughter

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) During your “draw cards” step, refill your hand to 1 additional card.

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Dysania

Dysania

Play: Your opponent discards each of their archived cards. You gain 1A for each card discarded this way.

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EDAI “Edie” 4x4

EDAI “Edie” 4x4

Play: Archive a card. Your opponent’s keys cost +1A for each card in your archives.

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Information Exchange

Information Exchange

Play: Steal 1A. If your opponent stole A from you on their previous turn, steal 2A instead.

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Quantum Fingertrap

Quantum Fingertrap

Action: Swap the position of two creatures in a battleline.

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Remote Access

Remote Access

Play: Use an opponent’s artifact as if it were yours.

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Sanitation Engineer

Sanitation Engineer

Hazardous 1. (Before this creature is attacked, deal 1D to the attacking enemy.) Reap: Discard a card from your hand.

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Tautau Vapors

Tautau Vapors

Play: Draw 2 cards. Archive a card.

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Brend the Fanatic

Brend the Fanatic

Skirmish. Play: Your opponent gains 1A. Destroyed: Steal 3A.

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Brend the Fanatic

Brend the Fanatic

Skirmish. Play: Your opponent gains 1A. Destroyed: Steal 3A.

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Duskrunner

Duskrunner

This creature gains, “Reap: Steal 1A.”

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Hit and Run

Hit and Run

Play: Deal 2D to a creature. Return a friendly creature to your hand.

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Hock

Hock

Play: Destroy an artifact. If you do, gain 1A.

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Hock

Hock

Play: Destroy an artifact. If you do, gain 1A.

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Mug

Mug

Play: Move 1A from a creature to your pool. Deal 2D to that creature.

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Oubliette

Oubliette

Play: Purge a creature with power 3 or lower.

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Ronnie Wristclocks

Ronnie Wristclocks

Play: Steal 1A. If your opponent has 7A or more, steal 2A instead.

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Spike Trap

Spike Trap

Omni: Sacrifice Spike Trap. If you do, deal 3D to each flank creature.

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Symon

Symon

Skirmish. (When you use this creature to fight, it is dealt no damage in return.) Fight: Put the creature Symon fights on top of its owner’s deck.

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Weasand

Weasand

Deploy. Elusive. If Weasand is on a flank, destroy it. After a player forges a key, gain 2A.