Altani el Sensato

Mutación Masiva

ID: bda832d2-0a7a-46e8-a71f-49b81474b860

Æmbar 17 creature 16 action 14 artefactos 4 artefactos 2

Dis capture 1

Sanctum damage 1

Shadows capture 2

Dis Dis
Break-key

Break-key

Play: If your opponent has more forged keys than you, unforge an opponent’s key. If you unforge an opponent’s key this way, your opponent gains 6A.

Dis Dis
Gleeful Mayhem

Gleeful Mayhem

Play: For each house, deal 5D to a creature of that house.

Dis Dis
Imp-losion

Imp-losion

Play: Destroy a friendly creature and an enemy creature.

Dis Dis
Mark of Dis

Mark of Dis

Play: Deal 2D to a creature. If it is not destroyed, its controller must choose that creature’s house as their active house on their next turn.

Dis Dis
Picaroon
Capture

Picaroon

Deploy. (This creature can enter play anywhere in your battleline.) X is the combined power of Picaroon’s non-Changeling neighbors.

Dis Dis
Sacro-Fiend

Sacro-Fiend

Destroyed: Steal 1A.

Dis Dis
Screaming Cave

Screaming Cave

Action: Shuffle your hand and discard pile into your deck.

Dis Dis
Snarette

Snarette

At the end of your turn, capture 1A. Action: Move each A from Snarette to the common supply.

Dis Dis
Soulkeeper

Soulkeeper

This creature gains, “Destroyed: Destroy the most powerful enemy creature.”

Dis Dis
Stirring Grave

Stirring Grave

Play: Archive a creature from your discard pile.

Dis Dis
Waking Nightmare

Waking Nightmare

Enhance PT. (These icons have already been added to cards in your deck.) Play: Keys cost +1A for each Dis creature in play during your opponent’s next turn.

Dis Dis
Waking Nightmare

Waking Nightmare

Enhance PT. (These icons have already been added to cards in your deck.) Play: Keys cost +1A for each Dis creature in play during your opponent’s next turn.

Sanctum Sanctum
Angry Mob

Angry Mob

Before Fight: You may discard cards from the top of your deck until you discard an Angry Mob or run out of cards. If you discard an Angry Mob this way, put it into your hand.

Sanctum Sanctum
Angry Mob

Angry Mob

Before Fight: You may discard cards from the top of your deck until you discard an Angry Mob or run out of cards. If you discard an Angry Mob this way, put it into your hand.

Sanctum Sanctum
Angry Mob

Angry Mob

Before Fight: You may discard cards from the top of your deck until you discard an Angry Mob or run out of cards. If you discard an Angry Mob this way, put it into your hand.

Sanctum Sanctum
Burning Glare

Burning Glare

Enhance D. (These icons have already been added to cards in your deck.) Play: Stun an enemy creature, or stun each enemy Mutant creature.

Sanctum Sanctum
Champion Anaphiel

Champion Anaphiel

Taunt. (This creature’s neighbors cannot be attacked unless they have taunt.)

Sanctum Sanctum
Cleansing Wave
Damage

Cleansing Wave

Play: Heal 1 damage from each creature. Gain 1A for each creature healed this way.

Sanctum Sanctum
Gizelhart’s Standard

Gizelhart’s Standard

Each friendly creature with A on it gets +1 armor. Play: Exalt a friendly creature.

Sanctum Sanctum
Gizelhart’s Zealot

Gizelhart’s Zealot

Gizelhart’s Zealot enters play ready and enraged.

Sanctum Sanctum
One Stood Against Many

One Stood Against Many

Play: Ready and fight with a friendly creature 3 times, each time against a different enemy creature. Resolve these fights one at a time.

Sanctum Sanctum
Squire Alys

Squire Alys

Play: Capture 2A.

Sanctum Sanctum
The Grey Rider

The Grey Rider

Deploy. (This creature can enter play anywhere in your battleline.) Play/Fight/Reap: You may ready and fight with a neighboring creature.

Sanctum Sanctum
The Grey Rider

The Grey Rider

Deploy. (This creature can enter play anywhere in your battleline.) Play/Fight/Reap: You may ready and fight with a neighboring creature.

Shadows Shadows
Dark Wave

Dark Wave

Play: Deal 2D to each non-Mutant creature.

Shadows Shadows
Dæmo-Thief

Dæmo-Thief

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Destroyed: Steal 1A.

Shadows Shadows
Gamgee

Gamgee

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Reap: If your opponent has more A than you, steal 1A.

Shadows Shadows
Lights Out

Lights Out

Play: Return 2 enemy creatures to their owner’s hand.

Shadows Shadows
Opportunist

Opportunist

This creature gains elusive. (The first time this creature is attacked each turn, no damage is dealt.) Play: This creature captures 1A from its opponent.

Shadows Shadows
Rad Penny

Rad Penny

Play: Steal 1A. Destroyed: Shuffle Rad Penny into your deck.

Shadows Shadows
Reckless Rizzo

Reckless Rizzo

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Action: Steal 2A. Until the start of your next turn, Reckless Rizzo loses elusive.

Shadows Shadows
Seeker Needle

Seeker Needle

Action: Deal 1D to a creature. If this damage destroys that creature, gain 1A.

Shadows Shadows
Shoulder Id

Shoulder Id

Taunt. (This creature’s neighbors cannot be attacked unless they have taunt.) Shoulder Id cannot fight. When Shoulder Id would deal damage, steal 1A instead.

Shadows Shadows
Spike Trap
Capture

Spike Trap

Omni: Destroy Spike Trap. If you do, deal 3D to each flank creature.

Shadows Shadows
Tempting Offer

Tempting Offer

Enhance PT. (These icons have already been added to cards in your deck.) Play: Return an enemy creature to its owner’s hand. If you do, your opponent gains 1A.

Shadows Shadows
Vandalize
Capture

Vandalize

Play: Look at the top 3 cards of your opponent’s deck. Discard 1 and put the others back in any order.