14 17
15
2
2
Geistoid
2
1
1
Unfathomable
4
2
Untamed
2
3
Play: Ready each friendly creature with [Æmber] on it. Move 1[Æmber] from each friendly creature to the common supply.
After Reap: Discard the top card of your deck. If it is a creature, gain 1[Æmber].
Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.
Enhance [Discard][Discard]. Play: Discard the top 3 cards of your deck. You may put a card discarded this way into your hand.
Enhance [Capture][Discard][Discard]. After Reap: Move 1[Æmber] from a friendly creature to your pool. If you do, discard a card.
Each friendly creature with [Æmber] on it gains: “Destroyed: Archive this creature.”
If you are haunted, The Grim Reaper enters play ready. (You are haunted if there are 10 or more cards in your discard pile.) After Reap: Purge an enemy creature and a friendly creature.
After Reap: If you are haunted, draw 2 cards. Otherwise, discard the top 2 cards of your deck.
Play: For each Geistoid card in your discard pile, a friendly creature captures 1[Æmber].
Taunt. After Fight: For each damage on Webstur, you may discard the top card of each player's deck.
Play: Each player archives each creature from their discard pile. Destroy each creature.
If you are haunted, Ælbia Stray enters play ready. After Reap: Capture 1[Æmber].
After Fight: Your opponent discards 2 random cards from their hand.
Enhance [Capture][Discard]. Play: Reveal a random card from your opponent’s hand. Put that card on the bottom of their deck.
Play: Choose a creature. It captures 2[Æmber] from each haunted player.
While Covetous Hema is not on a flank, it gains elusive. Play: Capture 3[Æmber].
Play: During your opponent’s next turn, keys cost +3[Æmber] for each forged key they have.
After you play an Aquan creature, exhaust an enemy creature.
Enhance [Capture][Discard][Discard]. Play: Discard the bottom card of your opponent’s deck. Exhaust each creature that shares a house with that card.
Play: For the remainder of the turn, each friendly creature gains: "After Reap: Return a card from your discard pile to the top of your deck."
After Reap: If your opponent is haunted, steal 2[Æmber]. Otherwise, steal 1[Æmber].
After Fight/After Reap: Each player discards a random card from their hand. Scrap: Exhaust an enemy creature.
Play: Discard the top 10 cards of your opponent’s deck.
Play: If you are haunted, capture all your opponent’s [Æmber].
Enhance [Damage][Damage][Damage]. While it is damaged, Blernean Hydra gains splash-attack X, where X is the amount of damage on Blernean Hydra.
Skirmish. After Fight: Discard a random card from a player's hand. Scrap: If your opponent has 6[Æmber] or more, steal 1[Æmber].
Enhance [Draw][Discard]. Play: Choose a house. Shuffle each card of that house from your discard pile into your deck.
Elusive. After Reap: Search your deck for a card and put it into your hand. Scrap: Archive a card from your discard pile.
Play: Shuffle each flank creature into its owner's deck. If you are haunted, repeat the preceding effect.
Play: If there are 3 or more Untamed creatures in your discard pile, gain 2[Æmber]. Shuffle each Untamed creature from your discard pile into your deck.
Omni: Destroy Nepenthe Seed. Return a card from your discard pile to your hand.
Play: For the remainder of the turn, gain 1[Æmber] each time a creature is dealt damage.
While you are haunted, your opponent's keys cost +2[Æmber].
This creature gains hazardous 3. (Before this creature is attacked, deal 3[Damage] to the attacking enemy.)
This creature gains hazardous 3. (Before this creature is attacked, deal 3[Damage] to the attacking enemy.)
After Reap: Return a card from your discard pile to your hand.