17 13
21
1
1
Geistoid
2
1
Mars
1
1
Unfathomable
2
Each friendly creature with [Æmber] on it gains elusive. Play: Capture 1[Æmber].
Each friendly creature with [Æmber] on it gains elusive. Play: Capture 1[Æmber].
Play: Forge a key at +20[Æmber] current cost, reduced by 1[Æmber] for each card in your discard pile. If you do, purge Ecto-Charge.
Play: Discard the top 5 cards of your deck. For each Geistoid card discarded this way, a friendly creature captures 1[Æmber].
Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.
Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.
Enhance [Discard][Discard]. Play: Discard the top 3 cards of your deck. You may put a card discarded this way into your hand.
Play: For the remainder of the turn, each friendly creature gains, “After Reap: Move 1[Æmber] from this creature to your pool.”
Play: Shuffle the top 10 cards of your discard pile into your deck. If you do, destroy each creature.
Skirmish. Play: Deal 2[Damage] to a creature. Scrap: Destroy an enemy flank creature.
Taunt. Play/After Fight: A friendly creature captures 1[Æmber].
Play: For each Geistoid card in your discard pile, a friendly creature captures 1[Æmber].
Play: Enrage an enemy creature. It captures 1[Æmber] from its own side.
Play: A non-Mars creature captures 1[Æmber] from its own side. You may purge any number of cards from your archives. The same creature captures an additional 1[Æmber] from its own side for each card purged in this way.
Play: If you are haunted, a creature captures 2[Æmber] from its own side. Otherwise, a creature captures 1[Æmber].
Play: If you are haunted, a creature captures 2[Æmber] from its own side. Otherwise, a creature captures 1[Æmber].
After Reap: If Glyxl Proliferator is on a flank, archive a Mars card from your discard pile.
Deploy. (This creature can enter play anywhere in your battleline.) Play: Ready each of Ironyx Rebel’s Mars neighbors.
Deploy. (This creature can enter play anywhere in your battleline.) Play: Ready each of Ironyx Rebel’s Mars neighbors.
Play: Ready and use a friendly Mars creature.
Play: Ready and use a friendly Mars creature.
This creature gains, “After Reap: Stun this creature and each of its neighbors.” Scrap: Unstun each Mars creature.
At the end of each player's turn, return a card from under Plan 10 to its owner’s hand. If there are no cards under Plan 10, destroy Plan 10. Play: Put each non-Mars creature faceup under Plan 10.
Play: Archive a card from your discard pile. After Reap: Archive Target Yynxzdyl.
After Fight: Your opponent discards 2 random cards from their hand.
Enhance [Capture][Discard]. Play: Reveal a random card from your opponent’s hand. Put that card on the bottom of their deck.
Play: Return each creature to its owner’s hand. Each player discards random cards from their hand until they have 6 or fewer cards in hand. Gain 2 chains.
Play: Choose a creature. It captures 2[Æmber] from each haunted player.
Enhance [Capture][Discard][Discard]. Play: Discard the bottom card of your opponent’s deck. Exhaust each creature that shares a house with that card.
After Reap: Discard the top 3 cards of any player's deck. Scrap: Shuffle the bottom 3 cards of your discard into your deck.
Your opponent cannot play more than 1 card of each card type (action, artifact, creature, upgrade) each turn.
After Fight/After Reap: Each player discards a random card from their hand. Scrap: Exhaust an enemy creature.
Play: Each ready creature captures 1[Æmber] from its opponent.
Play: Choose a creature. If that creature’s controller is haunted, return that creature and each of its neighbors to their owner’s hand. Otherwise, return that creature to its owner’s hand.
Play: Stun and exhaust an enemy creature. If you are haunted, archive Unsettling Ancestry.
After Reap: Keys cost +2[Æmber] during your opponent’s next turn.