14 18
14
1
3
Brobnar
1
Geistoid
2
1
Skyborn
2
3
1
This creature gets +2 armor and gains hazardous 2.
Play: Deal 4[Damage] to a flank creature. If this damage destroys that creature, its controller loses 1[Æmber].
This creature gains, ”After Fight: Deal 5[Damage] to a creature.”
Taunt. After Fight: Fully heal Bosch the Unyielding.
Play: Ready and enrage a creature and each of its neighbors.
Play: Ready and enrage a creature and each of its neighbors.
Action: Give a creature two +1 power counters. Deal 2[Damage] to each of that creature’s neighbors.
Versatile. Play: Exalt Eruption 3 times. After Fight: Move 1[Æmber] from Eruption to your pool.
Enhance [Brobnar]. (These icons have already been added to cards in your deck.) Scrap: Ready and fight with a friendly non-Brobnar creature.
Enhance [Æmber][Damage][Damage]. (These icons have already been added to cards in your deck.)
Enhance [Æmber][Damage][Damage]. (These icons have already been added to cards in your deck.)
Elusive. After an enemy creature reaps, move 1[Æmber] from Terrance Surefoot to the common supply. Play/After Reap: Capture 1[Æmber].
Play: Ready each friendly creature with [Æmber] on it. Move 1[Æmber] from each friendly creature to the common supply.
Play: If you are haunted, destroy a creature. Otherwise, deal 3[Damage] to a creature.
Enhance [Geistoid]. (These icons have already been added to cards in your deck.) Scrap: A friendly creature captures 1[Æmber].
Play: Choose a friendly creature. Move each [Æmber] from that creature to your pool. Destroy that creature.
Enhance [Discard][Discard]. (These icons have already been added to cards in your deck.) Play: If you are haunted, purge a card from a discard pile.
Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.
Play: Choose a card in a haunted player’s discard pile. Resolve its bonus icons as if you had played it.
Your opponent’s keys cost +1[Æmber] for each [Æmber] on friendly creatures. Play/After Reap: A friendly creature captures 1[Æmber].
After Fight: A friendly creature captures 1[Æmber].
Taunt. Destroyed: Another friendly creature captures 2[Æmber].
After Reap: Choose a card in your discard pile or a purged card you own. Shuffle the chosen card into your deck.
Taunt. Play/After Fight: A friendly creature captures 1[Æmber].
Play: Steal 2[Æmber] if any flank creature shares a house with another flank creature. Otherwise, steal 1[Æmber].
Play: Deal 3[Damage] to an enemy creature. If that creature is not destroyed, deal 1[Damage] to a friendly creature.
Each enemy creature loses each of its destroyed abilities.
Taunt. After Fight: You may move Pirate Champion to a flank.
Taunt. After Fight: You may move Pirate Champion to a flank.
Play: Destroy an enemy flank creature.
Play: Destroy an enemy flank creature.
Play: Destroy an enemy flank creature.
After Fight: If two keys of the same color are forged, steal 2[Æmber]. Otherwise, steal 1[Æmber].
After Fight: If two keys of the same color are forged, steal 2[Æmber]. Otherwise, steal 1[Æmber].
Elusive. After Reap: If your red key is forged, destroy an enemy creature. If your yellow key is forged, destroy an enemy artifact. If your blue key is forged, destroy an enemy upgrade.
This creature gains, “After Reap: You may move this creature anywhere in its controller’s battleline.”