15 21
15
0
0
Brobnar
1
1
3
5
Dis
1
1
3
Ekwidon
1
2
2
Play: Deal 4[Damage] to a flank creature. If this damage destroys that creature, its controller loses 1[Æmber].
Play: Deal 4[Damage] to a flank creature. If this damage destroys that creature, its controller loses 1[Æmber].
Play: Deal 4[Damage] to a flank creature. If this damage destroys that creature, its controller loses 1[Æmber].
Play: Ready and enrage a creature and each of its neighbors.
After Fight/After Reap: Give Crunch a number of +1 power counters equal to a neighboring creature's power.
After Reap: Your opponent loses 1[Æmber]. Scrap: Each player with 7[Æmber] or more loses 2[Æmber].
After Reap: Your opponent loses 1[Æmber]. Scrap: Each player with 7[Æmber] or more loses 2[Æmber].
Play: For the remainder of the turn, each friendly creature gains, “After Fight: Gain 1[Æmber].”
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) After Reap: For the remainder of the turn, gain 1[Æmber] after an enemy creature is destroyed.
Enhance [Æmber][Damage][Damage]. (These icons have already been added to cards in your deck.)
Enhance [Æmber][Damage][Damage]. (These icons have already been added to cards in your deck.)
Enhance [Æmber][Damage][Damage]. (These icons have already been added to cards in your deck.)
Play: Choose a house. Return each creature of that house from your discard pile to your hand. Gain 1 chain.
Play: Choose one: Purge a random card from your opponent’s hand. Shuffle your opponent’s archives into their deck.
Play: Choose one: Purge a random card from your opponent’s hand. Shuffle your opponent’s archives into their deck.
Destroyed: Gain 2[Æmber].
Destroyed: Gain 2[Æmber].
Play: Deal 1[Damage] to an enemy creature for each card in your opponent’s hand.
Play: Deal 2[Damage] to a creature. If this damage destroys that creature, deal 4[Damage] to each creature that shares a house with the destroyed creature.
Enhance [Damage][Damage][Damage][Damage]. After an enemy creature is dealt damage by a [Damage] bonus icon, deal 1[Damage] to that creature.
Play: Your opponent discards a random card from their hand. Steal 1[Æmber] for each bonus icon on the discarded card.
Skirmish. Splash-attack 3. If there are no enemy creatures in play, destroy Slayer.
After Fight: Choose a house. Your opponent cannot play action cards of that house during their next turn.
Poison. During their “draw cards” step, your opponent refills their hand to 1 less card.
After Reap: Take control of the least powerful enemy creature. You may use that creature this turn. Give control of Aerial Pedlar to your opponent.
Enhance [Capture][Capture][Discard]. After Fight/After Reap: Move each [Æmber] from a friendly creature to your pool. Give control of that creature to your opponent.
After Fight/After Reap: For each card in your opponent’s hand in excess of 5, they lose 1[Æmber].
Enhance [Capture][Capture]. After Fight/After Reap: Move 1[Æmber] from a creature to another creature.
Enhance [Capture][Capture]. After Fight/After Reap: Move 1[Æmber] from a creature to another creature.
Play: Discard a random card from your hand. If you do, gain 1[Æmber].
After Fight: Shuffle Sandwyrm into your deck.
Play: A friendly creature and each of its neighbors captures 1[Æmber].
After Fight: Swap control of this creature and the creature it fights. (Both creatures must survive the fight.)
After Reap: Capture 1[Æmber]. If you do, exalt each enemy flank creature.
Play: Reveal your hand. If it contains no cards of the active house, gain 2[Æmber].
Play: Reveal your hand. If it contains no cards of the active house, gain 2[Æmber].