Zed, Burócrata de la Covacha Hábil

Discovery

ID: aa04aae9-d000-46dd-b9fc-cfb6a8ef0057

Æmbar 14 creature 15 action 10 artefactos 9 artefactos 2

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Alaka

Alaka

If you have used a creature to fight this turn, Alaka enters play ready.

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Anger

Anger

Play: Ready and fight with a friendly creature.

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Anger

Anger

Play: Ready and fight with a friendly creature.

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Berserker Slam

Berserker Slam

Play: Deal 4[Damage] to a flank creature. If this damage destroys that creature, its controller loses 1[Æmber].

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Blood of Titans
Damage

Blood of Titans

This creature gets +5 power.

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Brammo

Brammo

Play: Deal 2[Damage] to each enemy flank creature.

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Cannon
Damage

Cannon

Action: Deal 2[Damage] to a creature.

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Culf the Quiet
Damage

Culf the Quiet

Elusive. (The first time this creature is attacked each turn, no damage is dealt.)

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Forgemaster Og

Forgemaster Og

After a player forges a key, they lose all of their remaining [Æmber].

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Memorialize the Fallen

Memorialize the Fallen

Play: Each player loses [Æmber] equal to the number of creatures in their discard pile.

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Pelf

Pelf

Skirmish. (When you use this creature to fight, it is dealt no damage in return.) After Fight: Your opponent loses 1[Æmber].

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Unguarded Camp

Unguarded Camp

Play: For each creature you control in excess of your opponent, a friendly creature captures 1[Æmber]. Each creature cannot capture more than 1[Æmber] this way.

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Brabble

Brabble

Destroyed: Your opponent loses 1[Æmber]. If it is not your turn, your opponent loses 3[Æmber] instead.

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Charette

Charette

Play: Capture 3[Æmber]. (Move 3[Æmber] from your opponent’s pool to this creature).

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Dust Imp

Dust Imp

Destroyed: Gain 2[Æmber].

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Essence Scale

Essence Scale

Action: Destroy a friendly creature. If you do, ready and use a friendly creature that shares a house with the destroyed creature.

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Fear

Fear

Play: Return an enemy creature to its owner’s hand.

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Flame-Wreathed
Capture

Flame-Wreathed

This creature gets +2 power and gains hazardous 2. (Before this creature is attacked, deal 2[Damage] to the attacking enemy.)

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Gleeful Mayhem

Gleeful Mayhem

Play: For each house, deal 5[Damage] to a creature of that house.

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Lash of Broken Dreams

Lash of Broken Dreams

Action: Keys cost +3[Æmber] during your opponent’s next turn.

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Rotgrub

Rotgrub

Play: Your opponent loses 1[Æmber]. After Reap: Archive Rotgrub.

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Rotgrub

Rotgrub

Play: Your opponent loses 1[Æmber]. After Reap: Archive Rotgrub.

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Tocsin

Tocsin

After Reap: Your opponent discards a random card from their hand.

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Wail of the Damned

Wail of the Damned

Enhance [Capture]. (These icons have already been added to cards in your deck.) Play: Destroy a creature with no bonus icons.

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Bo Nithing

Bo Nithing

Play: Steal 1[Æmber] for each forged key your opponent has.

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Captain No-Beard

Captain No-Beard

Each of Captain No‑Beard’s neighbors gains taunt. After Reap: Capture 1[Æmber]. (Move 1 [Æmber] from your opponent’s pool to this creature.)

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Mutant Cutpurse

Mutant Cutpurse

Enhance [Damage][Damage][Damage]. (These icons have already been added to cards in your deck.)

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Rad Penny

Rad Penny

Play: Steal 1[Æmber]. (Move 1[Æmber] from your opponent’s pool to your pool.) Destroyed: Shuffle Rad Penny into your deck.

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Rigged Lottery

Rigged Lottery

Play: Each player discards the top 5 cards of their deck. For each Shadows card discarded, its owner gains 1[Æmber].

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Safe House

Safe House

Action: Archive a friendly creature from play.

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Safe House

Safe House

Action: Archive a friendly creature from play.

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Safe House

Safe House

Action: Archive a friendly creature from play.

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Seeker Needle

Seeker Needle

Action: Deal 1[Damage] to a creature. If this damage destroys that creature, gain 1[Æmber].

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Skeleton Key

Skeleton Key

Action: A friendly creature captures 1[Æmber]. (Move 1[Æmber] from your opponent’s pool to and friendly creature.)

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The Quiet Anvil

The Quiet Anvil

Keys cost –2[Æmber]. After a player forges a key, destroy The Quiet Anvil.

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Too Much to Protect

Too Much to Protect

Play: Steal all but 6 of your opponent’s [Æmber].