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If you have used a creature to fight this turn, Alaka enters play ready.
Play: Ready and fight with a friendly creature.
Play: Ready and fight with a friendly creature.
Play: Deal 4[Damage] to a flank creature. If this damage destroys that creature, its controller loses 1[Æmber].
This creature gets +5 power.
Play: Deal 2[Damage] to each enemy flank creature.
Action: Deal 2[Damage] to a creature.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.)
After a player forges a key, they lose all of their remaining [Æmber].
Play: Each player loses [Æmber] equal to the number of creatures in their discard pile.
Skirmish. (When you use this creature to fight, it is dealt no damage in return.) After Fight: Your opponent loses 1[Æmber].
Play: For each creature you control in excess of your opponent, a friendly creature captures 1[Æmber]. Each creature cannot capture more than 1[Æmber] this way.
Destroyed: Your opponent loses 1[Æmber]. If it is not your turn, your opponent loses 3[Æmber] instead.
Play: Capture 3[Æmber]. (Move 3[Æmber] from your opponent’s pool to this creature).
Destroyed: Gain 2[Æmber].
Action: Destroy a friendly creature. If you do, ready and use a friendly creature that shares a house with the destroyed creature.
Play: Return an enemy creature to its owner’s hand.
This creature gets +2 power and gains hazardous 2. (Before this creature is attacked, deal 2[Damage] to the attacking enemy.)
Play: For each house, deal 5[Damage] to a creature of that house.
Action: Keys cost +3[Æmber] during your opponent’s next turn.
Play: Your opponent loses 1[Æmber]. After Reap: Archive Rotgrub.
Play: Your opponent loses 1[Æmber]. After Reap: Archive Rotgrub.
After Reap: Your opponent discards a random card from their hand.
Enhance [Capture]. (These icons have already been added to cards in your deck.) Play: Destroy a creature with no bonus icons.
Play: Steal 1[Æmber] for each forged key your opponent has.
Each of Captain No‑Beard’s neighbors gains taunt. After Reap: Capture 1[Æmber]. (Move 1 [Æmber] from your opponent’s pool to this creature.)
Enhance [Damage][Damage][Damage]. (These icons have already been added to cards in your deck.)
Play: Steal 1[Æmber]. (Move 1[Æmber] from your opponent’s pool to your pool.) Destroyed: Shuffle Rad Penny into your deck.
Play: Each player discards the top 5 cards of their deck. For each Shadows card discarded, its owner gains 1[Æmber].
Action: Archive a friendly creature from play.
Action: Archive a friendly creature from play.
Action: Archive a friendly creature from play.
Action: Deal 1[Damage] to a creature. If this damage destroys that creature, gain 1[Æmber].
Action: A friendly creature captures 1[Æmber]. (Move 1[Æmber] from your opponent’s pool to and friendly creature.)
Keys cost –2[Æmber]. After a player forges a key, destroy The Quiet Anvil.
Play: Steal all but 6 of your opponent’s [Æmber].