20 20
13
3
0
Dis
2
1
1
1
Logos
4
1
1
1
Shadows
2
2
2
After Reap: Archive the top card of your deck.
For each damage on Angwish, your opponent’s keys cost +1[Æmber].
Play: Choose a house. Return each creature of that house from your discard pile to your hand. Gain 1 chain.
Play: If your opponent has more forged keys than you, unforge an opponent’s key. If you unforge an opponent’s key this way, your opponent gains 6[Æmber].
Action: Destroy a friendly creature. If you do, ready and use a friendly creature that shares a house with the destroyed creature.
Before Fight: Choose a creature. Gabos Longarms deals damage to that creature rather than the one it is fighting.
While you control a token creature, enemy creatures cannot reap. Play: Make a token creature.
Action: Make a token creature. Keys cost +1[Æmber] for each friendly token creature in play during your opponent's next turn.
Play: Deal 2[Damage] to a creature. If it is not destroyed, its controller must choose that creature’s house as their active house on their next turn.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) While Streke is not on a flank, your opponent refills their hand to 1 less card during their “draw cards” step.
Each time your opponent draws a card, make a token creature on your right flank.
Play: Destroy the 3 most powerful creatures.
Play: Destroy the 3 most powerful creatures.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Each of Archimedes’ neighbors gains “Destroyed: Archive this creature.”
Play: For each creature your opponent controls in excess of you, archive the top card of your deck.
Deploy. (This creature can enter play anywhere in your battleline.) Play: Archive each neighboring creature. If those creatures share a house, gain 2[Æmber].
Play: Reveal up to 3 Logos cards from your hand. For each card revealed this way, make a token creature.
Enhance [Æmber][Draw][Discard]. After Reap: Make a token creature.
Enhance [Æmber][Draw][Discard]. After Reap: Make a token creature.
Enhance [Æmber][Draw][Discard]. After Reap: Make a token creature.
Enhance [Æmber][Draw][Discard]. After Reap: Make a token creature.
Action: Deal 4[Damage] to each creature that shares a house with at least 1 of its neighbors.
Play: Deal 3[Damage] to a flank creature. Deal 2[Damage] to its neighbor. Deal 1[Damage] to the second creature’s other neighbor.
At the end of your turn, if Titan Librarian is not on a flank, archive a card.
Action: Put a friendly creature on the bottom of its owner's deck. If you do, make a token creature and archive a card.
Play: Deal 4[Damage] to a creature that is not on a flank, with 2[Damage] splash.
Skirmish. Play: Your opponent gains 1[Æmber]. Destroyed: Steal 3[Æmber].
After Fight: Steal 1[Æmber].
Play: Exalt each damaged enemy creature.
Play: Archive a card.
Play: Deal 2[Damage] to a creature. Return a friendly creature to your hand.
Deploy. (This creature can enter play anywhere in your battleline.) Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Lamindra’s neighbors gain elusive.
Play: Destroy a friendly creature. If you do, deal 6[Damage] to a creature.
Enhance [Æmber][Æmber][Damage]. After Reap: Make a token creature.
Enhance [Æmber][Æmber][Damage]. After Reap: Make a token creature.
Play: Choose a random card in your opponent’s archives or the top card of your opponent’s deck. Play that card as if it were yours.
Taunt. (This creature’s neighbors cannot be attacked unless they have taunt.) Shoulder Id cannot fight. When Shoulder Id would deal damage, steal 1[Æmber] instead.