Z. Uzolin, the Haunt Arrowsmith

Token of Change

ID: a995875d-4243-4aaa-ba3e-578e00fa99c2

Æmbar 20 creature 20 action 13 artefactos 3 artefactos 0

Dis amber 2 discard 1 damage 1 draw 1

Logos amber 4 discard 1 damage 1 draw 1

Shadows amber 2 discard 2 draw 2

Cartas Especiales

Logos Logos
Chronicler

Chronicler

After Reap: Archive the top card of your deck.

Dis Dis
Angwish

Angwish

For each damage on Angwish, your opponent’s keys cost +1[Æmber].

Dis Dis
Arise!
Amber

Arise!

Play: Choose a house. Return each creature of that house from your discard pile to your hand. Gain 1 chain.

Dis Dis
Break-key

Break-key

Play: If your opponent has more forged keys than you, unforge an opponent’s key. If you unforge an opponent’s key this way, your opponent gains 6[Æmber].

Dis Dis
Essence Scale
Discard

Essence Scale

Action: Destroy a friendly creature. If you do, ready and use a friendly creature that shares a house with the destroyed creature.

Dis Dis
Gabos Longarms
Amber Draw

Gabos Longarms

Before Fight: Choose a creature. Gabos Longarms deals damage to that creature rather than the one it is fighting.

Dis Dis
Gate Warden

Gate Warden

While you control a token creature, enemy creatures cannot reap. Play: Make a token creature.

Dis Dis
Levy of Souls
Damage

Levy of Souls

Action: Make a token creature. Keys cost +1[Æmber] for each friendly token creature in play during your opponent's next turn.

Dis Dis
Mark of Dis

Mark of Dis

Play: Deal 2[Damage] to a creature. If it is not destroyed, its controller must choose that creature’s house as their active house on their next turn.

Dis Dis
Streke

Streke

Elusive. (The first time this creature is attacked each turn, no damage is dealt.)
While Streke is not on a flank, your opponent refills their hand to 1 less card during their “draw cards” step.

Dis Dis
The Amasser

The Amasser

Each time your opponent draws a card, make a token creature on your right flank.

Dis Dis
Three Fates

Three Fates

Play: Destroy the 3 most powerful creatures.

Dis Dis
Three Fates

Three Fates

Play: Destroy the 3 most powerful creatures.

Logos Logos
Archimedes

Archimedes

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Each of Archimedes’ neighbors gains “Destroyed: Archive this creature.”

Logos Logos
Backup Plan

Backup Plan

Play: For each creature your opponent controls in excess of you, archive the top card of your deck.

Logos Logos
Code Monkey
Draw

Code Monkey

Deploy. (This creature can enter play anywhere in your battleline.) Play: Archive each neighboring creature. If those creatures share a house, gain 2[Æmber].

Logos Logos
Cognitive Assumptions

Cognitive Assumptions

Play: Reveal up to 3 Logos cards from your hand. For each card revealed this way, make a token creature.

Logos Logos
Golis Artificer

Golis Artificer

Enhance [Æmber][Draw][Discard]. After Reap: Make a token creature.

Logos Logos
Golis Artificer

Golis Artificer

Enhance [Æmber][Draw][Discard]. After Reap: Make a token creature.

Logos Logos
Golis Artificer
Amber

Golis Artificer

Enhance [Æmber][Draw][Discard]. After Reap: Make a token creature.

Logos Logos
Golis Artificer

Golis Artificer

Enhance [Æmber][Draw][Discard]. After Reap: Make a token creature.

Logos Logos
Groupthink Tank
Amber Amber Damage

Groupthink Tank

Action: Deal 4[Damage] to each creature that shares a house with at least 1 of its neighbors.

Logos Logos
Positron Bolt
Amber Discard

Positron Bolt

Play: Deal 3[Damage] to a flank creature. Deal 2[Damage] to its neighbor. Deal 1[Damage] to the second creature’s other neighbor.

Logos Logos
Titan Librarian

Titan Librarian

At the end of your turn, if Titan Librarian is not on a flank, archive a card.

Logos Logos
Titan Outpost

Titan Outpost

Action: Put a friendly creature on the bottom of its owner's deck. If you do, make a token creature and archive a card.

Shadows Shadows
Booby Trap
Discard

Booby Trap

Play: Deal 4[Damage] to a creature that is not on a flank, with 2[Damage] splash.

Shadows Shadows
Brend the Fanatic

Brend the Fanatic

Skirmish. Play: Your opponent gains 1[Æmber]. Destroyed: Steal 3[Æmber].

Shadows Shadows
Dodger
Discard

Dodger

After Fight: Steal 1[Æmber].

Shadows Shadows
Easy Marks
Amber Draw

Easy Marks

Play: Exalt each damaged enemy creature.

Shadows Shadows
Hidden Stash

Hidden Stash

Play: Archive a card.

Shadows Shadows
Hit and Run

Hit and Run

Play: Deal 2[Damage] to a creature. Return a friendly creature to your hand.

Shadows Shadows
Lamindra

Lamindra

Deploy. (This creature can enter play anywhere in your battleline.) Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Lamindra’s neighbors gain elusive.

Shadows Shadows
Life for a Life

Life for a Life

Play: Destroy a friendly creature. If you do, deal 6[Damage] to a creature.

Shadows Shadows
Lurking Hob

Lurking Hob

Enhance [Æmber][Æmber][Damage]. After Reap: Make a token creature.

Shadows Shadows
Lurking Hob
Amber

Lurking Hob

Enhance [Æmber][Æmber][Damage]. After Reap: Make a token creature.

Shadows Shadows
Murkens

Murkens

Play: Choose a random card in your opponent’s archives or the top card of your opponent’s deck. Play that card as if it were yours.

Shadows Shadows
Shoulder Id
Draw

Shoulder Id

Taunt. (This creature’s neighbors cannot be attacked unless they have taunt.) Shoulder Id cannot fight. When Shoulder Id would deal damage, steal 1[Æmber] instead.