11 18
16
0
2
Geistoid
1
1
Logos
3
2
1
Mars
2
1
1
This creature gains, “At the end of your turn, this creature captures 1[Æmber]. Lose 1[Æmber] for each [Æmber] on this creature.”
This creature gains, “At the end of your turn, this creature captures 1[Æmber]. Lose 1[Æmber] for each [Æmber] on this creature.”
Enhance [Geistoid]. (These icons have already been added to cards in your deck.) Scrap: A friendly creature captures 1[Æmber].
Play: Choose a friendly creature. Move each [Æmber] from that creature to your pool. Destroy that creature.
Enhance [Geistoid] [Geistoid]. (These icons have already been added to cards in your deck.) Play: Ready a friendly Geistoid creature.
Enhance [Discard][Discard]. (These icons have already been added to cards in your deck.) Play: If you are haunted, purge a card from a discard pile.
Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.
Enhance [Discard][Discard]. Play: Discard the top 3 cards of your deck. You may put a card discarded this way into your hand.
Play: Choose a card in a haunted player’s discard pile. Resolve its bonus icons as if you had played it.
Taunt. Destroyed: Another friendly creature captures 2[Æmber].
Play: Destroy each creature that is not on a flank. Put a creature from any discard pile into play under your control. Gain 2 chains.
After Reap: Choose a card in your discard pile or a purged card you own. Shuffle the chosen card into your deck.
After an enemy creature reaps, draw a card. Action: Capture 1[Æmber].
Deploy. (This creature can enter play anywhere in your battleline.) Play: Archive each neighboring creature. If those creatures share a house, gain 2[Æmber].
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Refill your hand to 1 additional card during your “draw cards” step.
Elusive. Each card that has a mineralize counter on it is considered an artifact and gains, “Action: Destroy this artifact.” Play/After Reap: Put a mineralize counter on a creature.
Play/After Reap: Reveal your opponent’s hand. Draw a card.
Play/After Reap: Reveal your opponent’s hand. Draw a card.
Play: Steal 1[Æmber]. If your opponent stole [Æmber] from you on their previous turn, steal 2[Æmber] instead.
Play: Put each creature into its owner’s archives.
Play: Move a creature to a flank of its controller’s battleline and deal 2[Damage] to it. If it is not destroyed, repeat the preceding effect.
Play: Move a creature to a flank of its controller’s battleline and deal 2[Damage] to it. If it is not destroyed, repeat the preceding effect.
Play/After Reap: Archive the top card of your deck. Scrap: Use an opponent’s artifact as if it were yours. If you do, draw a card.
Enhance [Capture][Capture]. Play: Move 1[Æmber] from a creature to the common supply. If you do, draw 2 cards.
After Reap: The next Mars creature you play this turn enters play ready.
After Reap: Capture 2[Æmber] for each of Cobalt Kapulet’s Mars neighbors.
After Reap: You may reveal a non-Mars card from your hand. If you do, purge it and give a Mars creature three +1 power counters.
Enhance [Capture][Damage]. Scrap: Give a friendly Mars creature two +1 power counters.
Enhance [Mars]. Play: Return a friendly creature to its owner's hand. If you do, ready a friendly Mars creature.
Play: Put each Mars creature into its owner’s archives. Destroy each creature. Gain 3 chains.
Play: Put each Mars creature into its owner’s archives. Destroy each creature. Gain 3 chains.
Elusive. After Reap: Put an enemy creature into its owner’s archives.
Splash-attack 2. Taunt.
Splash-attack 2. Taunt.
Splash-attack 2. Taunt.
Play: Deal 2[Damage] to a friendly non-Mars creature. If it is not destroyed, it captures 2[Æmber].