Pvt. “Replay” le Senechal

Cielos de Æmbar

ID: a0989ee0-f019-43fd-a5b3-df5bb324ed7f

Æmbar 11 creature 18 action 16 artefactos 0 artefactos 2

Geistoid discard 1 capture 1

Logos discard 3 geistoid 2 mars 1

Mars capture 2 damage 1 geistoid 1

Geistoid Geistoid
Atomic Destabilizer
Capture

Atomic Destabilizer

This creature gains, “At the end of your turn, this creature captures 1[Æmber]. Lose 1[Æmber] for each [Æmber] on this creature.”

Geistoid Geistoid
Atomic Destabilizer

Atomic Destabilizer

This creature gains, “At the end of your turn, this creature captures 1[Æmber]. Lose 1[Æmber] for each [Æmber] on this creature.”

Geistoid Geistoid
Colonel Slime

Colonel Slime

Enhance [Geistoid]. (These icons have already been added to cards in your deck.) Scrap: A friendly creature captures 1[Æmber].

Geistoid Geistoid
Crepuscular Rays

Crepuscular Rays

Play: Choose a friendly creature. Move each [Æmber] from that creature to your pool. Destroy that creature.

Geistoid Geistoid
Ghoul-keeping

Ghoul-keeping

Enhance [Geistoid] [Geistoid]. (These icons have already been added to cards in your deck.) Play: Ready a friendly Geistoid creature.

Geistoid Geistoid
Haunting Deck
Discard

Haunting Deck

Enhance [Discard][Discard]. (These icons have already been added to cards in your deck.) Play: If you are haunted, purge a card from a discard pile.

Geistoid Geistoid
In Here Somewhere…

In Here Somewhere…

Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.

Geistoid Geistoid
Junk Restoration

Junk Restoration

Enhance [Discard][Discard]. Play: Discard the top 3 cards of your deck. You may put a card discarded this way into your hand.

Geistoid Geistoid
Manifestation

Manifestation

Play: Choose a card in a haunted player’s discard pile. Resolve its bonus icons as if you had played it.

Geistoid Geistoid
Portal Guardian

Portal Guardian

Taunt. Destroyed: Another friendly creature captures 2[Æmber].

Geistoid Geistoid
Shell of a Ghost

Shell of a Ghost

Play: Destroy each creature that is not on a flank. Put a creature from any discard pile into play under your control. Gain 2 chains.

Geistoid Geistoid
Summoned Counsel

Summoned Counsel

After Reap: Choose a card in your discard pile or a purged card you own. Shuffle the chosen card into your deck.

Logos Logos
C.Æ.N.D.L.E. Unit
Discard

C.Æ.N.D.L.E. Unit

After an enemy creature reaps, draw a card. Action: Capture 1[Æmber].

Logos Logos
Code Monkey

Code Monkey

Deploy. (This creature can enter play anywhere in your battleline.) Play: Archive each neighboring creature. If those creatures share a house, gain 2[Æmber].

Logos Logos
Daughter

Daughter

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Refill your hand to 1 additional card during your “draw cards” step.

Logos Logos
De-Animator

De-Animator

Elusive. Each card that has a mineralize counter on it is considered an artifact and gains, “Action: Destroy this artifact.” Play/After Reap: Put a mineralize counter on a creature.

Logos Logos
Ezra Paws

Ezra Paws

Play/After Reap: Reveal your opponent’s hand. Draw a card.

Logos Logos
Ezra Paws
Discard

Ezra Paws

Play/After Reap: Reveal your opponent’s hand. Draw a card.

Logos Logos
Information Exchange

Information Exchange

Play: Steal 1[Æmber]. If your opponent stole [Æmber] from you on their previous turn, steal 2[Æmber] instead.

Logos Logos
Mind Over Matter
Geistoid

Mind Over Matter

Play: Put each creature into its owner’s archives.

Logos Logos
Placeholder
Mars

Placeholder

Play: Move a creature to a flank of its controller’s battleline and deal 2[Damage] to it. If it is not destroyed, repeat the preceding effect.

Logos Logos
Placeholder
Discard

Placeholder

Play: Move a creature to a flank of its controller’s battleline and deal 2[Damage] to it. If it is not destroyed, repeat the preceding effect.

Logos Logos
Skippy the Glorious
Geistoid

Skippy the Glorious

Play/After Reap: Archive the top card of your deck. Scrap: Use an opponent’s artifact as if it were yours. If you do, draw a card.

Logos Logos
Wurm Tunnel

Wurm Tunnel

Enhance [Capture][Capture]. Play: Move 1[Æmber] from a creature to the common supply. If you do, draw 2 cards.

Mars Mars
Blypyp

Blypyp

After Reap: The next Mars creature you play this turn enters play ready.

Mars Mars
Cobalt Kapulet

Cobalt Kapulet

After Reap: Capture 2[Æmber] for each of Cobalt Kapulet’s Mars neighbors.

Mars Mars
Crimson Dax

Crimson Dax

After Reap: You may reveal a non-Mars card from your hand. If you do, purge it and give a Mars creature three +1 power counters.

Mars Mars
Donor Vox
Damage

Donor Vox

Enhance [Capture][Damage]. Scrap: Give a friendly Mars creature two +1 power counters.

Mars Mars
Intentional Discharge
Capture

Intentional Discharge

Enhance [Mars]. Play: Return a friendly creature to its owner's hand. If you do, ready a friendly Mars creature.

Mars Mars
Kaboom!
Geistoid

Kaboom!

Play: Put each Mars creature into its owner’s archives. Destroy each creature. Gain 3 chains.

Mars Mars
Kaboom!

Kaboom!

Play: Put each Mars creature into its owner’s archives. Destroy each creature. Gain 3 chains.

Mars Mars
Kyypax Encapsulator

Kyypax Encapsulator

Elusive. After Reap: Put an enemy creature into its owner’s archives.

Mars Mars
Number 612
Capture

Number 612

Splash-attack 2. Taunt. 

Mars Mars
Number 612

Number 612

Splash-attack 2. Taunt. 

Mars Mars
Number 612

Number 612

Splash-attack 2. Taunt. 

Mars Mars
Shark Bait

Shark Bait

Play: Deal 2[Damage] to a friendly non-Mars creature. If it is not destroyed, it captures 2[Æmber].