8 22
11
2
1
Brobnar
1
3
1
1
Ekwidon
1
2
Mars
2
2
1
Play: Deal 4[Damage] to a flank creature. If this damage destroys that creature, its controller loses 1[Æmber].
Taunt. After Fight: Fully heal Bosch the Unyielding.
Taunt. After Fight: Fully heal Bosch the Unyielding.
Action: Give a creature two +1 power counters. Deal 2[Damage] to each of that creature’s neighbors.
Action: Give a creature two +1 power counters. Deal 2[Damage] to each of that creature’s neighbors.
This creature gains, “At the end of your turn, remove a +1 power counter from this creature.” Play: Fully heal this creature and give it a +1 power counter for each damage healed.
Play: For the remainder of the turn, each friendly creature gains, “After Fight: Gain 1[Æmber].”
Play: Deal 4[Damage] to a creature, with 2[Damage] splash.
After an enemy creature is destroyed fighting Mugwump, fully heal Mugwump and give it a +1 power counter.
Play: Ready and use the least powerful friendly creature.
Enhance [Æmber][Damage][Damage]. (These icons have already been added to cards in your deck.)
Play: Gain 2[Æmber] if you control more creatures than your opponent.
For each [Æmber] on Ace Jonavan, keys cost +1[Æmber]. Play: Capture 1[Æmber].
For each [Æmber] on Ace Jonavan, keys cost +1[Æmber]. Play: Capture 1[Æmber].
After Reap: Take control of the least powerful enemy creature. You may use that creature this turn. Give control of Aerial Pedlar to your opponent.
After Fight: You may destroy an artifact. If you do, its owner archives a random card from their hand.
Enhance [Capture][Capture]. After Fight/After Reap: Move 1[Æmber] from a creature to another creature.
Enhance [Capture][Capture]. After Fight/After Reap: Move 1[Æmber] from a creature to another creature.
Treachery. (This card enters play under your opponent’s control.) After you forge a key, give control of the most powerful friendly creature to your opponent.
Play: Choose a card in your opponent’s discard pile. Steal [Æmber] equal to the number of [Æmber] bonus icons on that card and put that card on the bottom of its owner’s deck.
After Fight: Swap control of this creature and the creature it fights. (Both creatures must survive the fight.)
Play: Reveal your hand. If it contains no cards of the active house, gain 2[Æmber].
Enhance [Ekwidon]. (These icons have already been added to cards in your deck.) Scrap: Choose a friendly creature and an enemy creature. Put each chosen creature into its owner's archives.
Enhance [Ekwidon]. (These icons have already been added to cards in your deck.) Scrap: Choose a friendly creature and an enemy creature. Put each chosen creature into its owner's archives.
Play: Enrage an enemy creature. It captures 1[Æmber] from its own side.
After Reap: Capture 2[Æmber] for each of Cobalt Kapulet’s Mars neighbors.
After Reap: You may reveal a non-Mars card from your hand. If you do, purge it and give a Mars creature three +1 power counters.
Enhance [Capture][Damage]. Scrap: Give a friendly Mars creature two +1 power counters.
Enhance [Capture][Damage]. Scrap: Give a friendly Mars creature two +1 power counters.
Elusive. After Reap: Play a Mars creature from your discard pile and ready it.
Enhance [Mars]. Play: Return a friendly creature to its owner's hand. If you do, ready a friendly Mars creature.
Play: Put each Mars creature into its owner’s archives. Destroy each creature. Gain 3 chains.
Play: Put each Mars creature into its owner’s archives. Destroy each creature. Gain 3 chains.
After Fight: An enemy creature captures 2[Æmber] from its own side.
After Fight: An enemy creature captures 2[Æmber] from its own side.
Elusive. After Reap: Take control of an enemy creature. Destroy a friendly creature.