11 19
12
3
2
Skirmish. (When you use this creature to fight, it is dealt no damage in return.) Play/Fight: You may purge one of Buzzle’s neighbors. If you do, ready Buzzle.
Skirmish. (When you use this creature to fight, it is dealt no damage in return.) Play/Fight: You may purge one of Buzzle’s neighbors. If you do, ready Buzzle.
Play: Choose up to 2 creatures. Deal 1D to each chosen creature. If that creature was already damaged, deal 3D instead.
Play: Choose up to 2 creatures. Deal 1D to each chosen creature. If that creature was already damaged, deal 3D instead.
This creature gains invulnerable. (It cannot be destroyed or dealt damage.) This creature gains, “Fight/Reap: Archive Ghostform.”
Destroyed: Destroy each creature.
Destroyed: Purge a random card from your opponent’s hand.
Fight: You may move an enemy creature anywhere in its controller’s battleline. Then, if it is on a flank, it captures 1A from its own side.
Play: Your opponent loses 1A. Reap: Archive Rotgrub.
Play: Your opponent loses 1A. Reap: Archive Rotgrub.
Elusive. Action: Choose a house. If your opponent chooses that house as their active house on their next turn, steal 2A.
Play: Keys cost +3A during your opponent’s next turn.
Play: Archive a card.
Play: Your opponent cannot use creatures to reap on their next turn.
Play: Until the start of your next turn, non-Shadows creatures cannot be used to fight.
Play: Choose a creature. For the remainder of the turn, whenever this creature takes damage, it takes an additional 2D.
Omni: Sacrifice Longfused Mines. Deal 3D to each enemy creature not on a flank.
Play: Move 1A from a creature to your pool. Deal 2D to that creature.
Action: Your opponent discards a random card from their hand.
Skirmish. (When you use this creature to fight, it is dealt no damage in return.) Fight: Put the creature Symon fights on top of its owner’s deck.
Play: Steal 1A. If there are no friendly creatures in play, instead steal 1A for each house represented among enemy creatures (to a maximum of 3).
Play: Steal 1A. If there are no friendly creatures in play, instead steal 1A for each house represented among enemy creatures (to a maximum of 3).
Elusive. Action: Lose 1A. If you do, destroy a creature.
Action: Steal 1A.
Creatures not on a flank cannot fight this creature.
Play: Deal damage to each creature equal to the amount of damage on that creature.
Omni: Sacrifice Creed of Nurture. If you do, reveal a creature from your hand and choose a creature in play. For the remainder of the turn, the chosen creature gains the text box of the revealed creature.
Deploy. (This creature can enter play anywhere in your battleline.) Play/Reap: Fully heal a neighboring creature.
Deploy. (This creature can enter play anywhere in your battleline.) Play/Reap: Fully heal a neighboring creature.
Deploy. (This creature can enter play anywhere in your battleline.) Play: You may reap with each neighboring creature, one at a time.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) After you play a creature, if there are more enemy creatures than friendly creatures, gain 1A.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) After you play a creature, if there are more enemy creatures than friendly creatures, gain 1A.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Your keys cost –1A.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Your keys cost –1A.
Play: Return a creature from your discard pile to your hand.
Tantadlin only deals 2D when fighting. Fight: Discard a random card from your opponent’s archives.