Bo “Gorgona”, Comerciante de la Escuela

Cielos de Æmbar

ID: 9462907f-4de3-459b-a0d5-3476e9447a09

Æmbar 14 creature 15 action 21 artefactos 0 artefactos 0

Logos amber 1 capture 1

Mars discard 1 draw 2 logos 1

Skyborn capture 3 damage 1 mars 1

Logos Logos
Articulated Ren

Articulated Ren

Hazardous 1. At the end of your turn, you may exhaust a friendly creature. If you do, draw a card.

Logos Logos
Brillix Ponder

Brillix Ponder

Enhance [Logos]. (These icons have already been added to cards in your deck.) Scrap: Draw a card.

Logos Logos
Connectome Transfer

Connectome Transfer

Play: Put each flank creature into its owner’s archives.

Logos Logos
Effervescent Principle

Effervescent Principle

Play: Each player loses half their [Æmber] (rounding down the loss). Gain 1 chain.

Logos Logos
Effervescent Principle
Amber

Effervescent Principle

Play: Each player loses half their [Æmber] (rounding down the loss). Gain 1 chain.

Logos Logos
Ezra Paws

Ezra Paws

Play/After Reap: Reveal your opponent’s hand. Draw a card.

Logos Logos
Information Exchange

Information Exchange

Play: Steal 1[Æmber]. If your opponent stole [Æmber] from you on their previous turn, steal 2[Æmber] instead.

Logos Logos
Placeholder
Capture

Placeholder

Play: Move a creature to a flank of its controller’s battleline and deal 2[Damage] to it. If it is not destroyed, repeat the preceding effect.

Logos Logos
Placeholder

Placeholder

Play: Move a creature to a flank of its controller’s battleline and deal 2[Damage] to it. If it is not destroyed, repeat the preceding effect.

Logos Logos
Quantum Mouse

Quantum Mouse

Enhance [Draw][Draw][Discard]. When you would resolve a [Draw] bonus icon, you may choose to resolve it as a [Discard] bonus icon instead.

Logos Logos
Wurm Tunnel

Wurm Tunnel

Enhance [Capture][Capture]. Play: Move 1[Æmber] from a creature to the common supply. If you do, draw 2 cards.

Logos Logos
Wurm Tunnel

Wurm Tunnel

Enhance [Capture][Capture]. Play: Move 1[Æmber] from a creature to the common supply. If you do, draw 2 cards.

Mars Mars
Braindart

Braindart

Play: Enrage an enemy creature. It captures 1[Æmber] from its own side.

Mars Mars
Braindart

Braindart

Play: Enrage an enemy creature. It captures 1[Æmber] from its own side.

Mars Mars
Crimson Dax

Crimson Dax

After Reap: You may reveal a non-Mars card from your hand. If you do, purge it and give a Mars creature three +1 power counters.

Mars Mars
Dr. Xyloxxzlphrex
Logos

Dr. Xyloxxzlphrex

Elusive. After Reap: Play a Mars creature from your discard pile and ready it.

Mars Mars
Intentional Discharge

Intentional Discharge

Enhance [Mars]. Play: Return a friendly creature to its owner's hand. If you do, ready a friendly Mars creature.

Mars Mars
Malifi Dragon

Malifi Dragon

At the end your turn, if you have 4[Æmber] or fewer, gain 2[Æmber].

Mars Mars
Phloxem Spike
Draw Discard

Phloxem Spike

Play: If there are no friendly creatures in play, destroy each creature not on a flank.

Mars Mars
Phosphorus Blast
Draw

Phosphorus Blast

Play: Deal 2[Damage] to each non-Mars creature.

Mars Mars
The Body Snatchers

The Body Snatchers

Play: For the remainder of the turn, each enemy creature gains, “Destroyed: Fully heal this creature and give control of it to your opponent instead.”

Mars Mars
Watney’s Calculation

Watney’s Calculation

Play: If your opponent has more [Æmber] than you, destroy an enemy creature.

Mars Mars
Xyp the Implanter

Xyp the Implanter

Elusive. After Reap: Take control of an enemy creature. Destroy a friendly creature.

Mars Mars
Zizok

Zizok

Skirmish. Splash-attack 1. After an enemy creature is destroyed by Zizok’s splash-attack damage, ready Zizok.

Skyborn Skyborn
Bomb-arang
Capture

Bomb-arang

Play: Deal 3[Damage] to an enemy creature. If that creature is not destroyed, deal 1[Damage] to a friendly creature.

Skyborn Skyborn
Bomb-arang

Bomb-arang

Play: Deal 3[Damage] to an enemy creature. If that creature is not destroyed, deal 1[Damage] to a friendly creature.

Skyborn Skyborn
Bux Bastian

Bux Bastian

Enhance [Æmber][Damage]. Scrap: Exalt an enemy flank creature.

Skyborn Skyborn
Flip Stallard

Flip Stallard

Each enemy creature loses each of its destroyed abilities.

Skyborn Skyborn
Raiding Party
Capture

Raiding Party

After Fight: If two keys of the same color are forged, steal 2[Æmber]. Otherwise, steal 1[Æmber].

Skyborn Skyborn
Redline Rotation

Redline Rotation

Play: If your opponent has 7[Æmber] or more, steal half of their [Æmber] (rounding down).

Skyborn Skyborn
Safe Port

Safe Port

Play: If your yellow key is forged, a friendly creature captures 2[Æmber]. If your opponent’s yellow key is forged, steal 1[Æmber].

Skyborn Skyborn
Safe Port
Capture

Safe Port

Play: If your yellow key is forged, a friendly creature captures 2[Æmber]. If your opponent’s yellow key is forged, steal 1[Æmber].

Skyborn Skyborn
Safe Port

Safe Port

Play: If your yellow key is forged, a friendly creature captures 2[Æmber]. If your opponent’s yellow key is forged, steal 1[Æmber].

Skyborn Skyborn
Skulking Saboteurs

Skulking Saboteurs

Elusive. After Reap: If your red key is forged, destroy an enemy creature. If your yellow key is forged, destroy an enemy artifact. If your blue key is forged, destroy an enemy upgrade.

Skyborn Skyborn
Skulking Saboteurs
Mars

Skulking Saboteurs

Elusive. After Reap: If your red key is forged, destroy an enemy creature. If your yellow key is forged, destroy an enemy artifact. If your blue key is forged, destroy an enemy upgrade.

Skyborn Skyborn
Third of Cliff
Damage

Third of Cliff

Elusive. Action: If your red key is forged, destroy each enemy flank creature. Otherwise, destroy an enemy flank creature.