The Infallible Hijacker of Bazberra

Cielos de Æmbar

ID: 8ffffafa-8d7c-45cc-9549-5f046c1c3927

Æmbar 17 creature 13 action 20 artefactos 1 artefactos 2

Brobnar capture 3

Geistoid capture 1

Brobnar Brobnar
Berserker Slam

Berserker Slam

Play: Deal 4[Damage] to a flank creature. If this damage destroys that creature, its controller loses 1[Æmber].

Brobnar Brobnar
Brunx and Bongle

Brunx and Bongle

After Fight: If this was the first time Brunx and Bongle was used this turn, you may ready and reap with it.

Brobnar Brobnar
Cirrus Mace

Cirrus Mace

Action: Give a creature two +1 power counters. Deal 2[Damage] to each of that creature’s neighbors.

Brobnar Brobnar
Grenade Snib
Capture

Grenade Snib

Destroyed: Your opponent loses 2[Æmber].

Brobnar Brobnar
Improvised Aviation

Improvised Aviation

Play: The next creature you play this turn enters play ready. Until the end of your turn it gains, ”After Fight: Shuffle an artifact from play into its owner’s deck.”

Brobnar Brobnar
Incensed

Incensed

Play: For the remainder of the turn, each friendly creature gains, “After Fight: Gain 1[Æmber].”

Brobnar Brobnar
Raise Your Glass

Raise Your Glass

Play: Ready and use the least powerful friendly creature.

Brobnar Brobnar
Raise Your Glass
Capture

Raise Your Glass

Play: Ready and use the least powerful friendly creature.

Brobnar Brobnar
Smith

Smith

Play: Gain 2[Æmber] if you control more creatures than your opponent.

Brobnar Brobnar
Terrance Surefoot
Capture

Terrance Surefoot

Elusive. After an enemy creature reaps, move 1[Æmber] from Terrance Surefoot to the common supply. Play/After Reap: Capture 1[Æmber].

Brobnar Brobnar
Terrance Surefoot

Terrance Surefoot

Elusive. After an enemy creature reaps, move 1[Æmber] from Terrance Surefoot to the common supply. Play/After Reap: Capture 1[Æmber].

Brobnar Brobnar
Terrance Surefoot

Terrance Surefoot

Elusive. After an enemy creature reaps, move 1[Æmber] from Terrance Surefoot to the common supply. Play/After Reap: Capture 1[Æmber].

Dis Dis
A Gift of Æmber

A Gift of Æmber

Play: Destroy up to 2 creatures. For each creature destroyed this way, the creature's controller gains 1[Æmber].

Dis Dis
A Gift of Æmber

A Gift of Æmber

Play: Destroy up to 2 creatures. For each creature destroyed this way, the creature's controller gains 1[Æmber].

Dis Dis
A Gift of Æmber

A Gift of Æmber

Play: Destroy up to 2 creatures. For each creature destroyed this way, the creature's controller gains 1[Æmber].

Dis Dis
Arise!

Arise!

Play: Choose a house. Return each creature of that house from your discard pile to your hand. Gain 1 chain.

Dis Dis
Arise!

Arise!

Play: Choose a house. Return each creature of that house from your discard pile to your hand. Gain 1 chain.

Dis Dis
Arise!

Arise!

Play: Choose a house. Return each creature of that house from your discard pile to your hand. Gain 1 chain.

Dis Dis
Daat

Daat

Alpha. Play: Choose a house. That house becomes the active house.

Dis Dis
Dust Imp

Dust Imp

Destroyed: Gain 2[Æmber].

Dis Dis
Mindfire

Mindfire

Play: Your opponent discards a random card from their hand. Steal 1[Æmber] for each bonus icon on the discarded card.

Dis Dis
Mindfire

Mindfire

Play: Your opponent discards a random card from their hand. Steal 1[Æmber] for each bonus icon on the discarded card.

Dis Dis
Slayer

Slayer

Skirmish. Splash-attack 3. If there are no enemy creatures in play, destroy Slayer.

Dis Dis
Trihard

Trihard

Play: Each player randomly discards one third of their cards from their hand (rounding down).

Geistoid Geistoid
A Ghost in the Sun
Capture

A Ghost in the Sun

Play: For each forged key your opponent has, put a creature into play from your discard pile.

Geistoid Geistoid
Atomic Destabilizer

Atomic Destabilizer

This creature gains, “At the end of your turn, this creature captures 1[Æmber]. Lose 1[Æmber] for each [Æmber] on this creature.”

Geistoid Geistoid
Atomic Destabilizer

Atomic Destabilizer

This creature gains, “At the end of your turn, this creature captures 1[Æmber]. Lose 1[Æmber] for each [Æmber] on this creature.”

Geistoid Geistoid
Energy Vampirism

Energy Vampirism

Play: A creature captures 1[Æmber] from its own side. For each [Æmber] on that creature, deal 1[Damage] to a creature.

Geistoid Geistoid
Future is Past

Future is Past

Play: Swap each player's deck with their discard pile. Shuffle each player's deck.

Geistoid Geistoid
In Here Somewhere…

In Here Somewhere…

Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.

Geistoid Geistoid
In Here Somewhere…

In Here Somewhere…

Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.

Geistoid Geistoid
Manifestation

Manifestation

Play: Choose a card in a haunted player’s discard pile. Resolve its bonus icons as if you had played it.

Geistoid Geistoid
Parabyte

Parabyte

Your opponent’s keys cost +1[Æmber] for each [Æmber] on friendly creatures. Play/After Reap: A friendly creature captures 1[Æmber].

Geistoid Geistoid
Paradrone

Paradrone

After Fight: A friendly creature captures 1[Æmber].

Geistoid Geistoid
Thoughtcatcher

Thoughtcatcher

Enhance [Capture][Capture]. Each friendly creature with [Æmber] on it gains, “Destroyed: Draw 1 card.”

Geistoid Geistoid
Thoughtcatcher

Thoughtcatcher

Enhance [Capture][Capture]. Each friendly creature with [Æmber] on it gains, “Destroyed: Draw 1 card.”