17 13
20
1
2
Brobnar
3
Geistoid
1
Play: Deal 4[Damage] to a flank creature. If this damage destroys that creature, its controller loses 1[Æmber].
After Fight: If this was the first time Brunx and Bongle was used this turn, you may ready and reap with it.
Action: Give a creature two +1 power counters. Deal 2[Damage] to each of that creature’s neighbors.
Destroyed: Your opponent loses 2[Æmber].
Play: The next creature you play this turn enters play ready. Until the end of your turn it gains, ”After Fight: Shuffle an artifact from play into its owner’s deck.”
Play: For the remainder of the turn, each friendly creature gains, “After Fight: Gain 1[Æmber].”
Play: Ready and use the least powerful friendly creature.
Play: Ready and use the least powerful friendly creature.
Play: Gain 2[Æmber] if you control more creatures than your opponent.
Elusive. After an enemy creature reaps, move 1[Æmber] from Terrance Surefoot to the common supply. Play/After Reap: Capture 1[Æmber].
Elusive. After an enemy creature reaps, move 1[Æmber] from Terrance Surefoot to the common supply. Play/After Reap: Capture 1[Æmber].
Elusive. After an enemy creature reaps, move 1[Æmber] from Terrance Surefoot to the common supply. Play/After Reap: Capture 1[Æmber].
Play: Destroy up to 2 creatures. For each creature destroyed this way, the creature's controller gains 1[Æmber].
Play: Destroy up to 2 creatures. For each creature destroyed this way, the creature's controller gains 1[Æmber].
Play: Destroy up to 2 creatures. For each creature destroyed this way, the creature's controller gains 1[Æmber].
Play: Choose a house. Return each creature of that house from your discard pile to your hand. Gain 1 chain.
Play: Choose a house. Return each creature of that house from your discard pile to your hand. Gain 1 chain.
Play: Choose a house. Return each creature of that house from your discard pile to your hand. Gain 1 chain.
Alpha. Play: Choose a house. That house becomes the active house.
Destroyed: Gain 2[Æmber].
Play: Your opponent discards a random card from their hand. Steal 1[Æmber] for each bonus icon on the discarded card.
Play: Your opponent discards a random card from their hand. Steal 1[Æmber] for each bonus icon on the discarded card.
Skirmish. Splash-attack 3. If there are no enemy creatures in play, destroy Slayer.
Play: Each player randomly discards one third of their cards from their hand (rounding down).
Play: For each forged key your opponent has, put a creature into play from your discard pile.
This creature gains, “At the end of your turn, this creature captures 1[Æmber]. Lose 1[Æmber] for each [Æmber] on this creature.”
This creature gains, “At the end of your turn, this creature captures 1[Æmber]. Lose 1[Æmber] for each [Æmber] on this creature.”
Play: A creature captures 1[Æmber] from its own side. For each [Æmber] on that creature, deal 1[Damage] to a creature.
Play: Swap each player's deck with their discard pile. Shuffle each player's deck.
Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.
Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.
Play: Choose a card in a haunted player’s discard pile. Resolve its bonus icons as if you had played it.
Your opponent’s keys cost +1[Æmber] for each [Æmber] on friendly creatures. Play/After Reap: A friendly creature captures 1[Æmber].
After Fight: A friendly creature captures 1[Æmber].
Enhance [Capture][Capture]. Each friendly creature with [Æmber] on it gains, “Destroyed: Draw 1 card.”
Enhance [Capture][Capture]. Each friendly creature with [Æmber] on it gains, “Destroyed: Draw 1 card.”