18 21
14
1
0
Ekwidon
2
1
Mars
1
Skyborn
3
1
After Reap: Take control of the least powerful enemy creature. You may use that creature this turn. Give control of Aerial Pedlar to your opponent.
Play: Destroy each creature. Your opponent archives the top 3 cards of their deck.
Enhance [Capture][Capture]. After Fight/After Reap: Move 1[Æmber] from a creature to another creature.
Action: Steal 1[Æmber]. Deal 1[Damage] to Gemcoat Vendor.
Play: Put the top 5 cards of your opponent's discard pile on the bottom of their deck. Discard the top 5 cards of your deck.
Play: Choose a house on your opponent’s identity card. Your opponent discards a random card from their hand until they discard a card of the chosen house or run out of cards. They refill their hand as if it were their “draw cards” step.
Play: Put a creature into its owner’s archives.
Enhance [Æmber][Æmber][Æmber]. Play: Each player reveals a random card from their hand and gains 1[Æmber] for each [Æmber] bonus icon on their revealed card.
After Fight: Shuffle Sandwyrm into your deck.
After Fight: Shuffle Sandwyrm into your deck.
After Reap: You may destroy Vendor Hyertula. If you do, take control of an enemy artifact. While under your control, it belongs to house Ekwidon.
Enhance [Ekwidon]. (These icons have already been added to cards in your deck.) Scrap: Choose a friendly creature and an enemy creature. Put each chosen creature into its owner's archives.
Play: Enrage an enemy creature. It captures 1[Æmber] from its own side.
Play: Enrage an enemy creature. It captures 1[Æmber] from its own side.
Action: For the remainder of the turn, gain 1[Æmber] after a creature reaps.
Enhance [Capture][Damage]. Scrap: Give a friendly Mars creature two +1 power counters.
Splash-attack 2. Taunt.
After Fight: An enemy creature captures 2[Æmber] from its own side.
After Fight: An enemy creature captures 2[Æmber] from its own side.
Play: If your opponent has more [Æmber] than you, destroy an enemy creature.
Play: If your opponent has more [Æmber] than you, destroy an enemy creature.
After Reap: Discard a card. If you do, your opponent loses 1[Æmber]. Scrap: Each friendly Mars creature captures 1[Æmber].
Skirmish. Splash-attack 1. After an enemy creature is destroyed by Zizok’s splash-attack damage, ready Zizok.
Skirmish. Splash-attack 1. After an enemy creature is destroyed by Zizok’s splash-attack damage, ready Zizok.
Play: Steal 2[Æmber] if any flank creature shares a house with another flank creature. Otherwise, steal 1[Æmber].
Play: Deal 3[Damage] to an enemy creature. If that creature is not destroyed, deal 1[Damage] to a friendly creature.
Play: Gain control of an enemy flank creature.
After Reap: If Navigator Ketarr is on a flank, draw 2 cards and archive a card.
Play: If your opponent has 7[Æmber] or more, steal half of their [Æmber] (rounding down).
Deploy. Elusive. Action: Choose one of Rose of Sharon’s neighbors. Deal damage to an enemy creature equal to that neighbor’s power. If your red key is forged, repeat the preceding effect.
After Fight: Scalawag Finn heals 3 damage.
After Fight: Scalawag Finn heals 3 damage.
Play: Deal 2[Damage] to a creature for each Skyborn flank creature.
Elusive. After Reap: If your red key is forged, destroy an enemy creature. If your yellow key is forged, destroy an enemy artifact. If your blue key is forged, destroy an enemy upgrade.
Elusive. After Reap: If your red key is forged, destroy an enemy creature. If your yellow key is forged, destroy an enemy artifact. If your blue key is forged, destroy an enemy upgrade.
While your red key is forged, The Red Baron gains, “After Reap: Steal 1[Æmber].” While your opponent’s red key is forged, The Red Baron gains elusive.