9 21
11
3
1
Dis
1
1
1
Logos
1
1
1
Mars
2
1
Play: Choose a house. Return each creature of that house from your discard pile to your hand. Gain 1 chain.
Play: Choose one: Purge a random card from your opponent’s hand. Shuffle your opponent’s archives into their deck.
Action: Put a friendly creature faceup under Demonic Shelf. Deal 3[Damage] to a creature for each card under Demonic Shelf.
Destroyed: Gain 2[Æmber].
Destroyed: Gain 2[Æmber].
After Fight: Fully heal Monsquito. Deal 2[Damage] to a creature.
Play: Use an artifact controlled by any player as if it were yours. Destroy that artifact.
Enhance [Dis]. (These icons have already been added to cards in your deck.) Scrap: Deal 2[Damage] to a friendly creature.
Skirmish. Splash-attack 3. If there are no enemy creatures in play, destroy Slayer.
After Fight/After Reap: Return an artifact or flank creature to its owner’s hand.
Enhance [Discard][Discard]. After Reap: Discard a random card from your hand. During your opponent’s next turn, they cannot play cards of the discarded card’s type.
Poison. During their “draw cards” step, your opponent refills their hand to 1 less card.
Enhance [Logos]. (These icons have already been added to cards in your deck.) Scrap: Draw a card.
After Fight: Destroy an artifact and a creature.
Deploy. (This creature can enter play anywhere in your battleline.) Play: Archive each neighboring creature. If those creatures share a house, gain 2[Æmber].
Play: Put each flank creature into its owner’s archives.
Play/After Reap: Reveal your opponent’s hand. Draw a card.
Play: Steal 1[Æmber]. If your opponent stole [Æmber] from you on their previous turn, steal 2[Æmber] instead.
Play: Steal 1[Æmber]. If your opponent stole [Æmber] from you on their previous turn, steal 2[Æmber] instead.
Omni: Archive the top card of your deck.
Enhance [Draw][Draw][Discard]. When you would resolve a [Draw] bonus icon, you may choose to resolve it as a [Discard] bonus icon instead.
After Reap: Destroy an enemy creature. If you do, draw a card.
Play/After Reap: Archive the top card of your deck. Scrap: Use an opponent’s artifact as if it were yours. If you do, draw a card.
After you forge a key, destroy each creature and artifact.
After Reap: The next Mars creature you play this turn enters play ready.
After Reap: You may reveal a non-Mars card from your hand. If you do, purge it and give a Mars creature three +1 power counters.
Play: Destroy an artifact, a creature, and an upgrade.
Enhance [Capture][Damage]. Scrap: Give a friendly Mars creature two +1 power counters.
After Fight: During your opponent's next turn, keys cost +1[Æmber] for each friendly Mars creature in play.
Play/After Fight: Give Ilxid Avenger a +1 power counter for each Mars card in your discard pile. Scrap: Give a friendly creature a +1 power counter for each Mars card in your discard pile.
Play: Put each Mars creature into its owner’s archives. Destroy each creature. Gain 3 chains.
Play: Put each Mars creature into its owner’s archives. Destroy each creature. Gain 3 chains.
Play: If there are no friendly creatures in play, destroy each creature not on a flank.
Play: If there are no friendly creatures in play, destroy each creature not on a flank.
This creature gains elusive and “After Reap: A friendly creature captures 1[Æmber].”
After Reap: Discard a card. If you do, your opponent loses 1[Æmber]. Scrap: Each friendly Mars creature captures 1[Æmber].