W. de Vaux, la Azarosa

Cielos de Æmbar

ID: 6e2551d0-2718-4867-b286-7ab1ff58a863

Æmbar 13 creature 21 action 13 artefactos 0 artefactos 2

Ekwidon capture 3 damage 1

Logos capture 3 damage 1 mars 1 ekwidon 1

Mars capture 3

Ekwidon Ekwidon
Aerial Pedlar

Aerial Pedlar

After Reap: Take control of the least powerful enemy creature. You may use that creature this turn. Give control of Aerial Pedlar to your opponent.

Ekwidon Ekwidon
Contract Execution

Contract Execution

Play: For the remainder of the turn, each time you play a creature, deal 2[Damage] to a creature.

Ekwidon Ekwidon
De-escalation

De-escalation

Play: Destroy each creature. Your opponent archives the top 3 cards of their deck.

Ekwidon Ekwidon
Distributor Janŏŏnt

Distributor Janŏŏnt

Enhance [Capture][Capture]. After Fight/After Reap: Move 1[Æmber] from a creature to another creature.

Ekwidon Ekwidon
Distributor Janŏŏnt

Distributor Janŏŏnt

Enhance [Capture][Capture]. After Fight/After Reap: Move 1[Æmber] from a creature to another creature.

Ekwidon Ekwidon
Elenya the Charming
Capture

Elenya the Charming

Treachery. (This card enters play under your opponent’s control.) After you forge a key, give control of the most powerful friendly creature to your opponent.

Ekwidon Ekwidon
Fortune Reverser

Fortune Reverser

This creature's text box is considered blank, except for traits. Play: Destroy all other upgrades attached to this creature.

Ekwidon Ekwidon
Hoist Operations

Hoist Operations

Play: Put a creature into its owner’s archives.

Ekwidon Ekwidon
Hoist Operations

Hoist Operations

Play: Put a creature into its owner’s archives.

Ekwidon Ekwidon
Sandwyrm
Capture Capture

Sandwyrm

After Fight: Shuffle Sandwyrm into your deck.

Ekwidon Ekwidon
Security Detail

Security Detail

Play: A friendly creature and each of its neighbors captures 1[Æmber].

Ekwidon Ekwidon
Vĕsted Harŏld
Damage

Vĕsted Harŏld

Enhance [Ekwidon]. (These icons have already been added to cards in your deck.) Scrap: Choose a friendly creature and an enemy creature. Put each chosen creature into its owner's archives.

Logos Logos
Code Monkey

Code Monkey

Deploy. (This creature can enter play anywhere in your battleline.) Play: Archive each neighboring creature. If those creatures share a house, gain 2[Æmber].

Logos Logos
De-Animator

De-Animator

Elusive. Each card that has a mineralize counter on it is considered an artifact and gains, “Action: Destroy this artifact.” Play/After Reap: Put a mineralize counter on a creature.

Logos Logos
Ezra Paws
Capture

Ezra Paws

Play/After Reap: Reveal your opponent’s hand. Draw a card.

Logos Logos
Ezra Paws

Ezra Paws

Play/After Reap: Reveal your opponent’s hand. Draw a card.

Logos Logos
Information Exchange

Information Exchange

Play: Steal 1[Æmber]. If your opponent stole [Æmber] from you on their previous turn, steal 2[Æmber] instead.

Logos Logos
Minerva’s Wings

Minerva’s Wings

This creature cannot fight or reap and gains, “Action: Draw 2 cards.”

Logos Logos
Placeholder
Ekwidon Damage

Placeholder

Play: Move a creature to a flank of its controller’s battleline and deal 2[Damage] to it. If it is not destroyed, repeat the preceding effect.

Logos Logos
Root Access
Mars Capture

Root Access

Play: Discard the bottom card of your opponent’s deck. Deal 2[Damage] to each enemy creature that shares a house with the discarded card.

Logos Logos
Skippy the Glorious
Capture

Skippy the Glorious

Play/After Reap: Archive the top card of your deck. Scrap: Use an opponent’s artifact as if it were yours. If you do, draw a card.

Logos Logos
Skippy the Glorious

Skippy the Glorious

Play/After Reap: Archive the top card of your deck. Scrap: Use an opponent’s artifact as if it were yours. If you do, draw a card.

Logos Logos
Skippy the Glorious

Skippy the Glorious

Play/After Reap: Archive the top card of your deck. Scrap: Use an opponent’s artifact as if it were yours. If you do, draw a card.

Logos Logos
Skippy the Glorious

Skippy the Glorious

Play/After Reap: Archive the top card of your deck. Scrap: Use an opponent’s artifact as if it were yours. If you do, draw a card.

Mars Mars
Aberrant Warp Event

Aberrant Warp Event

Play: Discard cards from the top of your deck until you discard a creature or run out of cards. If you discard a creature this way, put it into play and destroy one of its neighbors. Repeat the preceding effect on your opponent.

Mars Mars
Crimson Dax

Crimson Dax

After Reap: You may reveal a non-Mars card from your hand. If you do, purge it and give a Mars creature three +1 power counters.

Mars Mars
Crimson Dax
Capture

Crimson Dax

After Reap: You may reveal a non-Mars card from your hand. If you do, purge it and give a Mars creature three +1 power counters.

Mars Mars
Crimson Dax

Crimson Dax

After Reap: You may reveal a non-Mars card from your hand. If you do, purge it and give a Mars creature three +1 power counters.

Mars Mars
Donor Vox

Donor Vox

Enhance [Capture][Damage]. Scrap: Give a friendly Mars creature two +1 power counters.

Mars Mars
Donor Vox

Donor Vox

Enhance [Capture][Damage]. Scrap: Give a friendly Mars creature two +1 power counters.

Mars Mars
Intentional Discharge
Capture

Intentional Discharge

Enhance [Mars]. Play: Return a friendly creature to its owner's hand. If you do, ready a friendly Mars creature.

Mars Mars
Iyxrenu the Clever

Iyxrenu the Clever

Elusive. Enhance [Capture][Capture][Capture]. Action: Lose 1[Æmber]. If you do, move all [Æmber] from a creature to your pool.

Mars Mars
Kyypax Encapsulator
Capture

Kyypax Encapsulator

Elusive. After Reap: Put an enemy creature into its owner’s archives.

Mars Mars
Watney’s Calculation

Watney’s Calculation

Play: If your opponent has more [Æmber] than you, destroy an enemy creature.

Mars Mars
Watney’s Calculation

Watney’s Calculation

Play: If your opponent has more [Æmber] than you, destroy an enemy creature.

Mars Mars
Watney’s Calculation

Watney’s Calculation

Play: If your opponent has more [Æmber] than you, destroy an enemy creature.