13 21
13
0
2
Ekwidon
3
1
Logos
3
1
1
1
Mars
3
After Reap: Take control of the least powerful enemy creature. You may use that creature this turn. Give control of Aerial Pedlar to your opponent.
Play: For the remainder of the turn, each time you play a creature, deal 2[Damage] to a creature.
Play: Destroy each creature. Your opponent archives the top 3 cards of their deck.
Enhance [Capture][Capture]. After Fight/After Reap: Move 1[Æmber] from a creature to another creature.
Enhance [Capture][Capture]. After Fight/After Reap: Move 1[Æmber] from a creature to another creature.
Treachery. (This card enters play under your opponent’s control.) After you forge a key, give control of the most powerful friendly creature to your opponent.
This creature's text box is considered blank, except for traits. Play: Destroy all other upgrades attached to this creature.
Play: Put a creature into its owner’s archives.
Play: Put a creature into its owner’s archives.
After Fight: Shuffle Sandwyrm into your deck.
Play: A friendly creature and each of its neighbors captures 1[Æmber].
Enhance [Ekwidon]. (These icons have already been added to cards in your deck.) Scrap: Choose a friendly creature and an enemy creature. Put each chosen creature into its owner's archives.
Deploy. (This creature can enter play anywhere in your battleline.) Play: Archive each neighboring creature. If those creatures share a house, gain 2[Æmber].
Elusive. Each card that has a mineralize counter on it is considered an artifact and gains, “Action: Destroy this artifact.” Play/After Reap: Put a mineralize counter on a creature.
Play/After Reap: Reveal your opponent’s hand. Draw a card.
Play/After Reap: Reveal your opponent’s hand. Draw a card.
Play: Steal 1[Æmber]. If your opponent stole [Æmber] from you on their previous turn, steal 2[Æmber] instead.
This creature cannot fight or reap and gains, “Action: Draw 2 cards.”
Play: Move a creature to a flank of its controller’s battleline and deal 2[Damage] to it. If it is not destroyed, repeat the preceding effect.
Play: Discard the bottom card of your opponent’s deck. Deal 2[Damage] to each enemy creature that shares a house with the discarded card.
Play/After Reap: Archive the top card of your deck. Scrap: Use an opponent’s artifact as if it were yours. If you do, draw a card.
Play/After Reap: Archive the top card of your deck. Scrap: Use an opponent’s artifact as if it were yours. If you do, draw a card.
Play/After Reap: Archive the top card of your deck. Scrap: Use an opponent’s artifact as if it were yours. If you do, draw a card.
Play/After Reap: Archive the top card of your deck. Scrap: Use an opponent’s artifact as if it were yours. If you do, draw a card.
Play: Discard cards from the top of your deck until you discard a creature or run out of cards. If you discard a creature this way, put it into play and destroy one of its neighbors. Repeat the preceding effect on your opponent.
After Reap: You may reveal a non-Mars card from your hand. If you do, purge it and give a Mars creature three +1 power counters.
After Reap: You may reveal a non-Mars card from your hand. If you do, purge it and give a Mars creature three +1 power counters.
After Reap: You may reveal a non-Mars card from your hand. If you do, purge it and give a Mars creature three +1 power counters.
Enhance [Capture][Damage]. Scrap: Give a friendly Mars creature two +1 power counters.
Enhance [Capture][Damage]. Scrap: Give a friendly Mars creature two +1 power counters.
Enhance [Mars]. Play: Return a friendly creature to its owner's hand. If you do, ready a friendly Mars creature.
Elusive. Enhance [Capture][Capture][Capture]. Action: Lose 1[Æmber]. If you do, move all [Æmber] from a creature to your pool.
Elusive. After Reap: Put an enemy creature into its owner’s archives.
Play: If your opponent has more [Æmber] than you, destroy an enemy creature.
Play: If your opponent has more [Æmber] than you, destroy an enemy creature.
Play: If your opponent has more [Æmber] than you, destroy an enemy creature.