10 21
12
1
2
Brobnar
4
1
1
Geistoid
1
1
Mars
5
Enhance [Discard][Discard][Discard]. Taunt. Awakened Titan cannot ready unless you are haunted.
After another friendly Brobnar creature fights, gain 1[Æmber].
Play: Ready and enrage a creature and each of its neighbors.
Play: Each player loses [Æmber] equal to the number of creatures in their discard pile.
Enhance [Damage][Discard]. Play: Each player discards 3 random cards from their hand, then draws 3 cards.
Deploy. (This creature can enter play anywhere in your battleline.) Play: Ready and fight with a neighboring creature.
Omni: If you are haunted, deal 4[Damage] to each creature. Destroy Soul Bomb.
Play: Discard cards from the top of your deck until you either discard a Brobnar creature or run out of cards. If you discarded a Brobnar creature this way, put it into your hand.
While you are haunted, Thunderdell gains splash-attack 5.
While you are haunted, Thunderdell gains splash-attack 5.
This creature gains taunt. Play: Fully heal this creature.
This creature gains taunt. Play: Fully heal this creature.
Play: Discard the top 10 cards of a player’s deck.
Action: Return an action card from your discard pile to your hand. Scrap: Archive the topmost action card from your discard pile.
Play: Forge a key at +20[Æmber] current cost, reduced by 1[Æmber] for each card in your discard pile. If you do, purge Ecto-Charge.
After Reap: Discard the top card of your deck. If it is a creature, gain 1[Æmber].
Play/Destroyed: Archive the top card of your discard pile.
Enhance [Capture][Discard][Discard]. After Reap: Move 1[Æmber] from a friendly creature to your pool. If you do, discard a card.
Enhance [Capture][Discard][Discard]. After Reap: Move 1[Æmber] from a friendly creature to your pool. If you do, discard a card.
Taunt. After Fight: For each damage on Webstur, you may discard the top card of each player's deck.
Taunt. After Fight: For each damage on Webstur, you may discard the top card of each player's deck.
Play: Each player archives each creature from their discard pile. Destroy each creature.
Play: Each player archives each creature from their discard pile. Destroy each creature.
If you are haunted, Ælbia Stray enters play ready. After Reap: Capture 1[Æmber].
Play: Choose a friendly creature. Take control of each upgrade in play and move it to that creature.
After Reap: If you are haunted, your opponent’s keys cost +3[Æmber] during their next turn. Scrap: An enemy creature captures 1[Æmber] from its own side.
Play: If you are haunted, a creature captures 2[Æmber] from its own side. Otherwise, a creature captures 1[Æmber].
After Reap: If Glyxl Proliferator is on a flank, archive a Mars card from your discard pile.
Deploy. (This creature can enter play anywhere in your battleline.) Play: Ready each of Ironyx Rebel’s Mars neighbors.
Poison. While you are haunted, Nameless Horror gains elusive and skirmish.
Splash-attack 2. Each of Phloxem Spewer's Mars neighbors gains Splash-attack 2.
Play: Until the end of the turn, each non-Mars creature gets –3 power.
Play: Archive a card from your discard pile. After Reap: Archive Target Yynxzdyl.
Play: Archive a card from your discard pile. After Reap: Archive Target Yynxzdyl.
Enhance [Draw][Discard]. Play: You may discard a non-Mars card.
Elusive. After Reap: Take control of an enemy creature. Destroy a friendly creature.