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Untamed
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Play: Return an enemy creature to its owner’s hand. Your opponent discards a random card from their hand.
Destroyed: Gain 2[Æmber].
Play: Return an enemy creature to its owner’s hand.
Enhance [Damage][Damage][Damage]. (These icons have already been added to cards in your deck.) Action: Destroy a damaged creature.
Enhance [Damage][Damage][Damage]. (These icons have already been added to cards in your deck.) Action: Destroy a damaged creature.
After Fight/After Reap: Capture 1[Æmber]. (Move 1[Æmber] from your opponent’s pool to this creature.)
After Reap: You may destroy a creature with 1 power.
Play: Gain 1[Æmber] for each damaged enemy creature.
Deploy. (This creature can enter play anywhere in your battleline.) X is the combined power of Picaroon’s non‑Changeling neighbors.
Play: Your opponent loses 1[Æmber]. After Reap: Archive Rotgrub.
Play: If your opponent has no [Æmber], gain 2[Æmber].
You must lose 3[Æmber] in order to play Truebaru. Taunt. (This creature’s neighbors cannot be attacked unless they have taunt.) Destroyed: Gain 5[Æmber].
Play: Archive a card.
Elusive. Play: Capture 1[Æmber]. Then, if your opponent has more forged keys than you, steal 1[Æmber].
Play: Deal 1[Damage] to each creature. Gain 1[Æmber] for each creature destroyed this way.
Play: Shuffle each flank creature into its owner’s deck.
Play: Shuffle each flank creature into its owner’s deck.
Play: Destroy a friendly creature. If you do, deal 6[Damage] to a creature.
This creature gains elusive. (The first time this creature is attacked each turn, no damage is dealt.) Play: This creature captures 1[Æmber] from its opponent.
Play: Steal 1[Æmber]. (Move 1[Æmber] from your opponent’s pool to your pool.) Destroyed: Shuffle Rad Penny into your deck.
Action: Deal 1[Damage] to a creature. If this damage destroys that creature, gain 1[Æmber].
Silvertooth enters play ready.
Play: Your opponent discards a random card from their hand.
Play: Steal all but 6 of your opponent’s [Æmber].
Skirmish. (When you use this creature to fight, it is dealt no damage in return.) If you have used a creature to reap this turn, Bramble Lynx enters play ready.
Skirmish. (When you use this creature to fight, it is dealt no damage in return.) If you have used a creature to reap this turn, Bramble Lynx enters play ready.
Skirmish. (When you use this creature to fight, it is dealt no damage in return.) After Fight: Gain 2[Æmber].
Play: Give a creature a +1 power counter. Then give each creature with a +1 power counter another +1 power counter.
Destroyed: Forge a key at current cost.
Elusive. Skirmish. After Reap: Deal 2[Damage] to a creature.
Play: Destroy an artifact.
Each player’s keys cost +1[Æmber]. Play: Deal 4[Damage] to a creature.
Each player’s keys cost +1[Æmber]. Play: Deal 4[Damage] to a creature.
Each player’s keys cost +1[Æmber]. Play: Deal 4[Damage] to a creature.
Play/After Reap: Deal 2[Damage] to each other creature.
Action: Deal 1[Damage] to a creature. If this damage destroys that creature, gain 1[Æmber].