10 22
9
3
2
Brobnar
1
2
1
Logos
1
1
1
Mars
1
1
1
1
2
Play: Deal 4[Damage] to a flank creature. If this damage destroys that creature, its controller loses 1[Æmber].
Play: Deal 4[Damage] to a flank creature. If this damage destroys that creature, its controller loses 1[Æmber].
Play: Deal 4[Damage] to a flank creature. If this damage destroys that creature, its controller loses 1[Æmber].
Taunt. After Fight: Fully heal Bosch the Unyielding.
Taunt. After Fight: Fully heal Bosch the Unyielding.
After Fight: If this was the first time Brunx and Bongle was used this turn, you may ready and reap with it.
Play: Ready and enrage a creature and each of its neighbors.
Action: Give a creature two +1 power counters. Deal 2[Damage] to each of that creature’s neighbors.
If there are no other friendly Brobnar creatures in play, Dreadstarr the Lone gains versatile. After Fight: Your opponent loses 1[Æmber].
Enhance [Brobnar]. (These icons have already been added to cards in your deck.) Scrap: Ready and fight with a friendly non-Brobnar creature.
Play/After Fight: Deal 4[Damage] to an enemy creature. Scrap: Deal 2[Damage] to each enemy flank creature.
Narplet’s neighbors gain versatile.
Hazardous 1. At the end of your turn, you may exhaust a friendly creature. If you do, draw a card.
Enhance [Logos]. (These icons have already been added to cards in your deck.) Scrap: Draw a card.
Enhance [Logos]. (These icons have already been added to cards in your deck.) Scrap: Draw a card.
This creature gains, “Your opponent cannot play creatures more powerful than this creature.”
Omni: Archive the top card of your deck.
Enhance [Draw][Draw][Discard]. When you would resolve a [Draw] bonus icon, you may choose to resolve it as a [Discard] bonus icon instead.
Enhance [Draw][Draw][Discard]. When you would resolve a [Draw] bonus icon, you may choose to resolve it as a [Discard] bonus icon instead.
Play: Use an enemy artifact as if it were yours.
Play: Use an enemy artifact as if it were yours.
After Reap: Destroy an enemy creature. If you do, draw a card.
Play: Archive a card. Discard a card from your hand.
This creature gains, “Action: Swap this creature with another friendly creature in your battleline. You may use that other creature this turn.”
After Reap: The next Mars creature you play this turn enters play ready.
After Reap: You may reveal a non-Mars card from your hand. If you do, purge it and give a Mars creature three +1 power counters.
After Reap: You may reveal a non-Mars card from your hand. If you do, purge it and give a Mars creature three +1 power counters.
Enhance [Capture][Damage]. Scrap: Give a friendly Mars creature two +1 power counters.
Elusive. After Reap: Play a Mars creature from your discard pile and ready it.
Enhance [Mars]. Play: Return a friendly creature to its owner's hand. If you do, ready a friendly Mars creature.
Enhance [Mars]. Play: Return a friendly creature to its owner's hand. If you do, ready a friendly Mars creature.
Splash-attack 2. Taunt.
Splash-attack 2. Taunt.
Action: Return a ready friendly Mars creature to your hand. If you do, put a Mars creature with a different name from your hand into play, then ready it.
After Reap: Discard a card. If you do, your opponent loses 1[Æmber]. Scrap: Each friendly Mars creature captures 1[Æmber].
After Fight: Deal 2[Damage] to a creature and move it to either flank of its controller’s battleline.