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Taunt. After Fight: Fully heal Bosch the Unyielding.
Action: Put a friendly creature on the bottom of its owner’s deck. If you do, deal 6[Damage] to an enemy creature.
Action: Put a friendly creature on the bottom of its owner’s deck. If you do, deal 6[Damage] to an enemy creature.
Play: Ready and enrage a creature and each of its neighbors.
Action: Give a creature two +1 power counters. Deal 2[Damage] to each of that creature’s neighbors.
Play: Destroy the least powerful creature. Ready and enrage the most powerful creature.
Play: Destroy the least powerful creature. Ready and enrage the most powerful creature.
After Fight/After Reap: Give Crunch a number of +1 power counters equal to a neighboring creature's power.
After Reap: Your opponent loses 1[Æmber]. Scrap: Each player with 7[Æmber] or more loses 2[Æmber].
After an enemy creature is destroyed fighting Gravelguts, give Gravelguts two +1 power counters.
Play: For the remainder of the turn, each friendly creature gains, “After Fight: Gain 1[Æmber].”
Play: Choose a friendly creature. Move each [Æmber] on that creature to an enemy creature.
This upgrade enters play attached to an artifact instead of a creature. Play: Take control of this artifact and put it on a flank of your battleline as a creature with 4 power and versatile. Scrap: Gain 1[Æmber].
At the start of your turn, choose one of Doppelganger’s neighbors. For the remainder of the turn, Doppelganger gains the text box of the chosen creature.
After Reap: Discard the top card of your deck. If it is a creature, gain 1[Æmber].
After Reap: Discard the top card of your deck. If it is a creature, gain 1[Æmber].
Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.
Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.
Play: Choose a card in a haunted player’s discard pile. Resolve its bonus icons as if you had played it.
Play: Shuffle the top 10 cards of your discard pile into your deck. If you do, destroy each creature.
After Fight/After Reap: Discard a card. If you are haunted, capture 1[Æmber].
After Fight/After Reap: Discard a card. If you are haunted, capture 1[Æmber].
After Reap: Choose a card in your discard pile or a purged card you own. Shuffle the chosen card into your deck.
Taunt. Play/After Fight: A friendly creature captures 1[Æmber].
Play: Steal 2[Æmber] if any flank creature shares a house with another flank creature. Otherwise, steal 1[Æmber].
Play: Steal 2[Æmber] if any flank creature shares a house with another flank creature. Otherwise, steal 1[Æmber].
Play: Steal 2[Æmber] if any flank creature shares a house with another flank creature. Otherwise, steal 1[Æmber].
Play: Steal 2[Æmber] if any flank creature shares a house with another flank creature. Otherwise, steal 1[Æmber].
Each friendly flank creature gets +2 armor and gains taunt.
While your blue key is forged, Indigo Halyard gains, “After Reap: Ready and fight with another friendly creature.” While your opponent’s blue key is forged, each of Indigo Halyard’s neighbors gains taunt.
While your blue key is forged, Indigo Halyard gains, “After Reap: Ready and fight with another friendly creature.” While your opponent’s blue key is forged, each of Indigo Halyard’s neighbors gains taunt.
After Reap: If Navigator Ketarr is on a flank, draw 2 cards and archive a card.
Enhance [SkyBorn] [SkyBorn]. (These icons have already been added to cards in your deck.) Action: Ready and fight with a friendly Skyborn creature. If your blue key is forged, repeat the preceding effect.
Play: Move a friendly Skyborn creature to a flank and ready it. If a red key is forged, repeat the preceding effect.
Play: If your yellow key is forged, a friendly creature captures 2[Æmber]. If your opponent’s yellow key is forged, steal 1[Æmber].
After Fight: Scalawag Finn heals 3 damage.