Finn, Herrero del Antro Dorado

Recordatorios Sombríos

ID: 55071e02-d9c9-46e2-ab13-6a716fab274e

Æmbar 16 creature 16 action 16 artefactos 3 artefactos 1

Brobnar capture 1

Geistoid discard 1 capture 1 draw 1

Mars discard 1

Brobnar Brobnar
Brawling Grounds

Brawling Grounds

Omni: For the remainder of the turn, each time a creature is destroyed in a fight, its controller discards a random card from their hand.

Brobnar Brobnar
Brikk Nastee

Brikk Nastee

After another friendly Brobnar creature fights, gain 1[Æmber].

Brobnar Brobnar
Cacophonous Riot

Cacophonous Riot

Play: Ready and enrage a creature and each of its neighbors.

Brobnar Brobnar
Concussive Transfer

Concussive Transfer

Play: Deal 3[Damage] to a creature. Redistribute all damage on creatures among all creatures.

Brobnar Brobnar
Down To Size

Down To Size

Play: Choose an enemy creature. Until the end of the turn, that creature is considered to have 1 power and 0 armor.

Brobnar Brobnar
Earthshaker

Earthshaker

Play: Destroy each creature with power 3 or lower.

Brobnar Brobnar
Fiery Jark

Fiery Jark

Play: Destroy an enemy creature and a friendly creature. You may repeat this effect as many times as you like, as long as it is possible to repeat the entire effect.

Brobnar Brobnar
Fight to the End

Fight to the End

Play: Choose a friendly creature. If you are haunted, that creature gains skirmish. Ready and fight with that creature.

Brobnar Brobnar
Headhunter

Headhunter

After Fight: Gain 1[Æmber].

Brobnar Brobnar
Heavyweight Morik
Capture

Heavyweight Morik

Splash-attack 2. Scrap: Deal 2[Damage] to a friendly creature and 2[Damage] to an enemy creature.

Brobnar Brobnar
Lash Out

Lash Out

Play: If you are haunted, deal 3[Damage] to a creature with 3[Damage] splash. Otherwise, deal 3[Damage] to a creature.

Brobnar Brobnar
Mournful Barn-Burner

Mournful Barn-Burner

After Fight: Discard the top 2 cards of a player’s deck. Scrap: Each player discards the top card of their deck.

Geistoid Geistoid
Be Our Geist

Be Our Geist

Play: Choose a creature in any haunted player's discard pile. Play that creature as if it were in your hand.

Geistoid Geistoid
Cursed Tomb

Cursed Tomb

Enhance [Capture][Capture][Discard]. Each creature with no [Æmber] on it gains, “Destroyed: Purge this creature.” If there are no creatures in play, purge Cursed Tomb.

Geistoid Geistoid
Darklamp

Darklamp

Each friendly creature with [Æmber] on it gains elusive. Play: Capture 1[Æmber].

Geistoid Geistoid
Darklamp

Darklamp

Each friendly creature with [Æmber] on it gains elusive. Play: Capture 1[Æmber].

Geistoid Geistoid
Echofly

Echofly

Action: Return an action card from your discard pile to your hand. Scrap: Archive the topmost action card from your discard pile.

Geistoid Geistoid
Ecto-Charge
Capture

Ecto-Charge

Play: Forge a key at +20[Æmber] current cost, reduced by 1[Æmber] for each card in your discard pile. If you do, purge Ecto-Charge.

Geistoid Geistoid
Haunted House

Haunted House

At the start of your turn, if you are not haunted, discard the top card of your deck. Omni: If you are haunted, gain 1[Æmber].

Geistoid Geistoid
In Here Somewhere…

In Here Somewhere…

Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.

Geistoid Geistoid
In Here Somewhere…
Discard

In Here Somewhere…

Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.

Geistoid Geistoid
In Here Somewhere…

In Here Somewhere…

Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.

Geistoid Geistoid
Phantasmal Visit
Draw

Phantasmal Visit

Play: Stun and exhaust a creature. If you are haunted, archive Phantasmal Visit.

Geistoid Geistoid
The Grim Reaper

The Grim Reaper

If you are haunted, The Grim Reaper enters play ready. (You are haunted if there are 10 or more cards in your discard pile.) After Reap: Purge an enemy creature and a friendly creature.

Mars Mars
Abduct-o-Matic

Abduct-o-Matic

After Fight: If you are haunted, capture 2[Æmber]. Scrap: The least powerful friendly creature captures 2[Æmber].

Mars Mars
Braindart

Braindart

Play: Enrage an enemy creature. It captures 1[Æmber] from its own side.

Mars Mars
Don’t Believe Your Eyes

Don’t Believe Your Eyes

Play: If you are haunted, a creature captures 2[Æmber] from its own side. Otherwise, a creature captures 1[Æmber].

Mars Mars
Extinction
Discard

Extinction

Play: Destroy a creature and each creature that shares a trait with it. Gain 1 chain.

Mars Mars
Glyxl Proliferator

Glyxl Proliferator

After Reap: If Glyxl Proliferator is on a flank, archive a Mars card from your discard pile.

Mars Mars
Glyxl Proliferator

Glyxl Proliferator

After Reap: If Glyxl Proliferator is on a flank, archive a Mars card from your discard pile.

Mars Mars
Jammer Pack

Jammer Pack

This creature gains, “Your opponent’s keys cost +2[Æmber].“

Mars Mars
Key Abduction

Key Abduction

Play: Return each Mars creature to its owner’s hand. Then, you may forge a key at +9[Æmber] current cost, reduced by 1[Æmber] for each card in your hand.

Mars Mars
Nameless Horror

Nameless Horror

Poison. While you are haunted, Nameless Horror gains elusive and skirmish.

Mars Mars
Phloxem Spewer

Phloxem Spewer

Splash-attack 2. Each of Phloxem Spewer's Mars neighbors gains Splash-attack 2.

Mars Mars
Target Yynxzdyl

Target Yynxzdyl

Play: Archive a card from your discard pile. After Reap: Archive Target Yynxzdyl.

Mars Mars
Terrible Teammates

Terrible Teammates

Enhance [Draw][Discard]. Play: You may discard a non-Mars card.