16 16
16
3
1
Brobnar
1
Geistoid
1
1
1
Mars
1
Omni: For the remainder of the turn, each time a creature is destroyed in a fight, its controller discards a random card from their hand.
After another friendly Brobnar creature fights, gain 1[Æmber].
Play: Ready and enrage a creature and each of its neighbors.
Play: Deal 3[Damage] to a creature. Redistribute all damage on creatures among all creatures.
Play: Choose an enemy creature. Until the end of the turn, that creature is considered to have 1 power and 0 armor.
Play: Destroy each creature with power 3 or lower.
Play: Destroy an enemy creature and a friendly creature. You may repeat this effect as many times as you like, as long as it is possible to repeat the entire effect.
Play: Choose a friendly creature. If you are haunted, that creature gains skirmish. Ready and fight with that creature.
After Fight: Gain 1[Æmber].
Splash-attack 2. Scrap: Deal 2[Damage] to a friendly creature and 2[Damage] to an enemy creature.
Play: If you are haunted, deal 3[Damage] to a creature with 3[Damage] splash. Otherwise, deal 3[Damage] to a creature.
After Fight: Discard the top 2 cards of a player’s deck. Scrap: Each player discards the top card of their deck.
Play: Choose a creature in any haunted player's discard pile. Play that creature as if it were in your hand.
Enhance [Capture][Capture][Discard]. Each creature with no [Æmber] on it gains, “Destroyed: Purge this creature.” If there are no creatures in play, purge Cursed Tomb.
Each friendly creature with [Æmber] on it gains elusive. Play: Capture 1[Æmber].
Each friendly creature with [Æmber] on it gains elusive. Play: Capture 1[Æmber].
Action: Return an action card from your discard pile to your hand. Scrap: Archive the topmost action card from your discard pile.
Play: Forge a key at +20[Æmber] current cost, reduced by 1[Æmber] for each card in your discard pile. If you do, purge Ecto-Charge.
At the start of your turn, if you are not haunted, discard the top card of your deck. Omni: If you are haunted, gain 1[Æmber].
Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.
Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.
Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.
Play: Stun and exhaust a creature. If you are haunted, archive Phantasmal Visit.
If you are haunted, The Grim Reaper enters play ready. (You are haunted if there are 10 or more cards in your discard pile.) After Reap: Purge an enemy creature and a friendly creature.
After Fight: If you are haunted, capture 2[Æmber]. Scrap: The least powerful friendly creature captures 2[Æmber].
Play: Enrage an enemy creature. It captures 1[Æmber] from its own side.
Play: If you are haunted, a creature captures 2[Æmber] from its own side. Otherwise, a creature captures 1[Æmber].
Play: Destroy a creature and each creature that shares a trait with it. Gain 1 chain.
After Reap: If Glyxl Proliferator is on a flank, archive a Mars card from your discard pile.
After Reap: If Glyxl Proliferator is on a flank, archive a Mars card from your discard pile.
This creature gains, “Your opponent’s keys cost +2[Æmber].“
Play: Return each Mars creature to its owner’s hand. Then, you may forge a key at +9[Æmber] current cost, reduced by 1[Æmber] for each card in your hand.
Poison. While you are haunted, Nameless Horror gains elusive and skirmish.
Splash-attack 2. Each of Phloxem Spewer's Mars neighbors gains Splash-attack 2.
Play: Archive a card from your discard pile. After Reap: Archive Target Yynxzdyl.
Enhance [Draw][Discard]. Play: You may discard a non-Mars card.