6 28
8
0
0
Ekwidon
1
2
Geistoid
1
1
Mars
1
For each [Æmber] on Ace Jonavan, keys cost +1[Æmber]. Play: Capture 1[Æmber].
After Reap: Take control of the least powerful enemy creature. You may use that creature this turn. Give control of Aerial Pedlar to your opponent.
After Fight: You may destroy an artifact. If you do, its owner archives a random card from their hand.
Play: For the remainder of the turn, each time you play a creature, deal 2[Damage] to a creature.
Play: For the remainder of the turn, each time you play a creature, deal 2[Damage] to a creature.
Action: Steal 1[Æmber]. Deal 1[Damage] to Gemcoat Vendor.
Action: Steal 1[Æmber]. Deal 1[Damage] to Gemcoat Vendor.
Play: Discard a random card from your hand. If you do, gain 1[Æmber].
After Reap: Capture 1[Æmber]. If you do, exalt each enemy flank creature.
Play: Reveal your hand. If it contains no cards of the active house, gain 2[Æmber].
After Reap: You may destroy Vendor Hyertula. If you do, take control of an enemy artifact. While under your control, it belongs to house Ekwidon.
Enhance [Ekwidon]. (These icons have already been added to cards in your deck.) Scrap: Choose a friendly creature and an enemy creature. Put each chosen creature into its owner's archives.
Enhance [Geistoid]. (These icons have already been added to cards in your deck.) Scrap: A friendly creature captures 1[Æmber].
Play: Choose a friendly creature. Move each [Æmber] from that creature to your pool. Destroy that creature.
Play: Choose a friendly creature. Move each [Æmber] from that creature to your pool. Destroy that creature.
After Reap: Discard the top card of your deck. If it is a creature, gain 1[Æmber].
Enhance [Capture][Capture]. Each friendly creature with [Æmber] on it gains, “After Reap: Move 1[Æmber] from this creature to your pool.”
Your opponent’s keys cost +1[Æmber] for each [Æmber] on friendly creatures. Play/After Reap: A friendly creature captures 1[Æmber].
Taunt. Destroyed: Another friendly creature captures 2[Æmber].
Taunt. Destroyed: Another friendly creature captures 2[Æmber].
After Fight/After Reap: Discard a card. If you are haunted, capture 1[Æmber].
After Fight/After Reap: Discard a card. If you are haunted, capture 1[Æmber].
Taunt. Destroyed: If it is not your turn, your opponent discards 5 cards from the top of their deck. Otherwise, discard 5 cards from the top of your deck.
Taunt. Play/After Fight: A friendly creature captures 1[Æmber].
After Reap: The next Mars creature you play this turn enters play ready.
Play: Enrage an enemy creature. It captures 1[Æmber] from its own side.
After Reap: Capture 2[Æmber] for each of Cobalt Kapulet’s Mars neighbors.
After Reap: Capture 2[Æmber] for each of Cobalt Kapulet’s Mars neighbors.
After Reap: You may reveal a non-Mars card from your hand. If you do, purge it and give a Mars creature three +1 power counters.
Enhance [Mars] [Mars]. (These icons have already been added to cards in your deck.) At the end of your turn, give each other Mars creature two +1 power counters.
Play: Put each Mars creature into its owner’s archives. Destroy each creature. Gain 3 chains.
Splash-attack 2. Taunt.
After Fight: An enemy creature captures 2[Æmber] from its own side.
After Reap: Discard a card. If you do, your opponent loses 1[Æmber]. Scrap: Each friendly Mars creature captures 1[Æmber].
After Reap: Discard a card. If you do, your opponent loses 1[Æmber]. Scrap: Each friendly Mars creature captures 1[Æmber].
After Reap: Discard a card. If you do, your opponent loses 1[Æmber]. Scrap: Each friendly Mars creature captures 1[Æmber].