13 19
15
2
0
Brobnar
1
Geistoid
1
Unfathomable
2
After Fight: If you are haunted, your opponent loses 2[Æmber]. Otherwise, your opponent loses 1[Æmber].
After Fight: If you are haunted, your opponent loses 2[Æmber]. Otherwise, your opponent loses 1[Æmber].
Play: Choose an enemy creature. Until the end of the turn, that creature is considered to have 1 power and 0 armor.
After Fight: Gain 1[Æmber].
Splash-attack 2. Scrap: Deal 2[Damage] to a friendly creature and 2[Damage] to an enemy creature.
Splash-attack 2. Scrap: Deal 2[Damage] to a friendly creature and 2[Damage] to an enemy creature.
Play: If you are haunted, deal 3[Damage] to a creature with 3[Damage] splash. Otherwise, deal 3[Damage] to a creature.
Play/After Fight/After Reap: Give Lifting Buddy two +1 power counters. Give another friendly creature two +1 power counters.
Play: Each player loses [Æmber] equal to the number of creatures in their discard pile.
Action: Gain 1[Æmber] for each enemy creature that was destroyed in a fight this turn.
While you are haunted, Thunderdell gains splash-attack 5.
While you are haunted, Thunderdell gains splash-attack 5.
Play: Discard the top 10 cards of a player’s deck.
Enhance [Capture][Capture]. Play: A friendly creature captures 3[Æmber]. If you are haunted, put Empathic Malice on the bottom of your deck.
Play: A creature captures 1[Æmber] from its own side. For each [Æmber] on that creature, deal 1[Damage] to a creature.
Play: Discard the top 5 cards of your deck. For each Geistoid card discarded this way, a friendly creature captures 1[Æmber].
Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.
Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.
Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.
Skirmish. Play: Deal 2[Damage] to a creature. Scrap: Destroy an enemy flank creature.
Skirmish. Play: Deal 2[Damage] to a creature. Scrap: Destroy an enemy flank creature.
Skirmish. Play: Deal 2[Damage] to a creature. Scrap: Destroy an enemy flank creature.
Play: If your opponent is haunted, destroy an enemy artifact, Cyborg creature, or Robot creature. If you do, play that card as if it were in your hand. Attach Spontaneous Awakening to it as an upgrade with the text, “This card belongs to house Geistoid.”
Play: For each Geistoid card in your discard pile, a friendly creature captures 1[Æmber].
Action: Discard the top 4 cards of any player's deck. Scrap: Shuffle your discard pile into your deck.
Enhance [Capture][Discard]. Play: Reveal a random card from your opponent’s hand. Put that card on the bottom of their deck.
Taunt. While you are haunted, Echo Guardian gets +2 power and gains poison.
After you draw a card during your turn, you may put the top card of your discard on the bottom of your deck.
Your opponent cannot play more than 1 card of each card type (action, artifact, creature, upgrade) each turn.
After Reap: If your opponent is haunted, steal 2[Æmber]. Otherwise, steal 1[Æmber].
After Fight/After Reap: Each player discards a random card from their hand. Scrap: Exhaust an enemy creature.
While your opponent is haunted, their keys cost +3[Æmber].
Play: Choose a creature. If that creature’s controller is haunted, return that creature and each of its neighbors to their owner’s hand. Otherwise, return that creature to its owner’s hand.
Play: Choose a creature. If that creature’s controller is haunted, return that creature and each of its neighbors to their owner’s hand. Otherwise, return that creature to its owner’s hand.
Play: If you are haunted, capture all your opponent’s [Æmber].
Play: If you are haunted, capture all your opponent’s [Æmber].