9 19
12
5
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Dis
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Ekwidon
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2
Logos
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2
Play: Destroy up to 2 creatures. For each creature destroyed this way, the creature's controller gains 1[Æmber].
Play: Destroy up to 2 creatures. For each creature destroyed this way, the creature's controller gains 1[Æmber].
Play: Destroy up to 2 creatures. For each creature destroyed this way, the creature's controller gains 1[Æmber].
Play: Return an enemy creature to its owner’s hand. Your opponent discards a random card from their hand.
Destroyed: Gain 2[Æmber].
Elusive. While Lord Invidius is in the center of your battleline, it gains, “After Reap: Take control of an enemy flank creature and exhaust it. While under your control, it belongs to house Dis.”
After Fight: Fully heal Monsquito. Deal 2[Damage] to a creature.
Action: Deal 1[Damage] to an enemy creature for each friendly Shard.
Skirmish. Splash-attack 3. If there are no enemy creatures in play, destroy Slayer.
After Fight/After Reap: Return an artifact or flank creature to its owner’s hand.
After Fight: Choose a house. Your opponent cannot play action cards of that house during their next turn.
Poison. During their “draw cards” step, your opponent refills their hand to 1 less card.
After Reap: Take control of the least powerful enemy creature. You may use that creature this turn. Give control of Aerial Pedlar to your opponent.
After Reap: Take control of the least powerful enemy creature. You may use that creature this turn. Give control of Aerial Pedlar to your opponent.
Play: For the remainder of the turn, each time you play a creature, deal 2[Damage] to a creature.
Play: For the remainder of the turn, each time you play a creature, deal 2[Damage] to a creature.
Action: Steal 1[Æmber]. Deal 1[Damage] to Gemcoat Vendor.
Play: Discard a random card from your hand. If you do, gain 1[Æmber].
Action: For each friendly Shard, you may swap a card from your hand with a card of the same type in your discard pile.
After Fight: Swap control of this creature and the creature it fights. (Both creatures must survive the fight.)
Play: Choose a player. Return the topmost creature from that player’s discard pile to their hand. Destroy a creature controlled by that player.
Elusive. The first creature you play each turn enters play ready.
Play: Discard any number of Ekwidon cards from your hand. Steal 1[Æmber] for each card discarded this way.
Play: Reveal your hand. If it contains no cards of the active house, gain 2[Æmber].
Hazardous 1. At the end of your turn, you may exhaust a friendly creature. If you do, draw a card.
Hazardous 1. At the end of your turn, you may exhaust a friendly creature. If you do, draw a card.
After Fight: Destroy an artifact and a creature.
Elusive. Each card that has a mineralize counter on it is considered an artifact and gains, “Action: Destroy this artifact.” Play/After Reap: Put a mineralize counter on a creature.
Play/After Reap: Reveal your opponent’s hand. Draw a card.
Action: Ward a creature.
Action: Swap 2 creatures in a battleline.
Enhance [Draw][Draw][Discard]. When you would resolve a [Draw] bonus icon, you may choose to resolve it as a [Discard] bonus icon instead.
Enhance [Draw][Draw][Discard]. When you would resolve a [Draw] bonus icon, you may choose to resolve it as a [Discard] bonus icon instead.
Play: Discard the bottom card of your opponent’s deck. Deal 2[Damage] to each enemy creature that shares a house with the discarded card.
Action: Draw a card for each friendly Shard.
Enhance [Capture][Capture]. Play: Move 1[Æmber] from a creature to the common supply. If you do, draw 2 cards.