13 18
17
1
0
Mars
2
2
Untamed
1
Unfathomable
2
2
2
Play: A non-Mars creature captures 1[Æmber] from its own side. You may purge any number of cards from your archives. The same creature captures an additional 1[Æmber] from its own side for each card purged in this way.
Play: Choose a house. Reveal your opponent’s hand. Discard each creature of that house revealed this way.
Play: Choose a house. Reveal your opponent’s hand. Discard each creature of that house revealed this way.
Play: For each friendly Mars creature, choose an enemy creature to capture 1[Æmber] from its own side.
Play: Purge a creature from a discard pile. Deal 2[Damage] to each creature that shares one or more traits with the purged creature. Destroyed: If you are haunted, archive Qyxxlyxx Grave Master.
Play: Put a friendly non‑Mars creature and an enemy non‑Mars creature into your archives. If that enemy creature would leave your archives, return it to its owner’s hand instead.
Play: Put a friendly non‑Mars creature and an enemy non‑Mars creature into your archives. If that enemy creature would leave your archives, return it to its owner’s hand instead.
After Reap: Choose an enemy creature. It gets –2 power until the end of the turn. Scrap: Choose the most powerful enemy creature. Until the end of the turn, that creature is considered to have 1 power and 0 armor.
Play: Archive a card from your discard pile. After Reap: Archive Target Yynxzdyl.
Play: Archive a card from your discard pile. After Reap: Archive Target Yynxzdyl.
Enhance [Damage][Discard][Discard]. The Red Death cannot ready unless you are haunted. After Fight: Gain 1[Æmber] and draw a card.
Yxili Marauder gets +1 power for each <A> on it.Play: Capture 1<A> for each friendly ready Mars creature.
Action: Discard the top 4 cards of any player's deck. Scrap: Shuffle your discard pile into your deck.
Enhance [Capture][Discard]. Play: Reveal a random card from your opponent’s hand. Put that card on the bottom of their deck.
Play: Exhaust a creature. If it was already exhausted, destroy it instead and its controller loses 1[Æmber].
While Covetous Hema is not on a flank, it gains elusive. Play: Capture 3[Æmber].
Play: During your opponent’s next turn, keys cost +3[Æmber] for each forged key they have.
Play: During your opponent’s next turn, keys cost +3[Æmber] for each forged key they have.
Enhance [Capture][Discard][Discard]. Play: Discard the bottom card of your opponent’s deck. Exhaust each creature that shares a house with that card.
Play: Deal 1[Damage] to each creature. If one or more creatures are destroyed this way, repeat this effect.
Play/After Reap: Put a card from a player's discard pile on the bottom of their deck.
Play: If you are haunted, capture all your opponent’s [Æmber].
Play: If you are haunted, capture all your opponent’s [Æmber].
Play: Stun and exhaust an enemy creature. If you are haunted, archive Unsettling Ancestry.
Enhance [Damage][Damage][Damage]. While it is damaged, Blernean Hydra gains splash-attack X, where X is the amount of damage on Blernean Hydra.
Skirmish. After Fight: Discard a random card from a player's hand. Scrap: If your opponent has 6[Æmber] or more, steal 1[Æmber].
Play: Play a creature from your discard pile and attach Came Back Wrong to it as an upgrade with the text "This creature gets –2 power and gains poison."
Omega. (After you play this card, end this step.) Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Your creatures enter play ready.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) After you play a creature, if there are more enemy creatures than friendly creatures, gain 1A.
After you play a creature, if you are haunted, gain 1[Æmber].
When you play this card, treat it as a copy of an action card in your opponent’s discard pile.
Play: If you are haunted, forge a key at current cost. Shuffle your discard pile into your deck.
Each other friendly Witch creature enters play ready. While Witch Queen is in the center of your battleline, each other friendly Witch creature gains skirmish, elusive, poison, and “Destroyed: Return this creature to its owner’s hand.”
Play: Return a creature from your discard pile to your hand.
After Reap: Return a card from your discard pile to your hand.
Play: For each [Æmber] in your pool, deal 1[Damage] to an enemy creature.