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If you have used a creature to fight this turn, Alaka enters play ready.
Play: Deal 4[Damage] to a flank creature. If this damage destroys that creature, its controller loses 1[Æmber].
Taunt. After Fight: Fully heal Bosch the Unyielding.
Play: Your opponent loses 1[Æmber].
Play: You may ready and fight with a neighboring creature.
After Fight: Your opponent loses 1[Æmber].
After Fight: Deal 2[Damage] to a flank creature.
After Fight: Deal 2[Damage] to a flank creature.
Play: Choose a friendly creature. Move each [Æmber] on that creature to an enemy creature.
Skirmish. (When you use this creature to fight, it is dealt no damage in return.) After Fight: Your opponent loses 1[Æmber].
Play: Destroy a friendly creature. If you do, each player loses [Æmber] equal to half that creature’s power (rounding down the loss). Gain 1 chain.
Play: For each creature you control in excess of your opponent, a friendly creature captures 1[Æmber]. Each creature cannot capture more than 1[Æmber] this way.
This creature gains, “Destroyed: Put this creature on top of your deck.”
Play: Steal 2[Æmber] if your opponent has 8[Æmber] or more.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) At the start of your turn, archive the top card of your deck.
Play: You may play a non‑Logos card this turn.
Play: Draw a card. Destroyed: Archive Q‑Mechs.
After Reap: Resolve the after reap effect of another creature in play as if you controlled that creature. (That creature does not exhaust.)
Play: Draw 2 cards. Archive a card.
While Titan Engineer is not on a flank, keys cost +1 [Æmber].
While Titan Engineer is not on a flank, keys cost +1 [Æmber].
Play: Deal 2[Damage] to a creature and deal 2[Damage] to a different creature.
Elusive. After Reap: Choose a house. Reveal the top card of your deck. If it is of that house, archive it and gain 1[Æmber]. Otherwise, discard it.
Play: Archive the top card of your deck or the top card of your discard pile.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Action: Capture 2[Æmber]. (Move 2 [Æmber] from your opponent’s pool to this creature.)
Taunt. (This creature’s neighbors cannot be attacked unless they have taunt.)
Play: Heal 1 damage from each creature. Gain 1[Æmber] for each creature healed this way.
Play: Each player with 6[Æmber] or more loses all but 5 of it.
Enhance [Capture][Capture]. (These icons have already been added to cards in your deck.)
Play: Ready and use a friendly creature.
Action: The next time a friendly creature enters play this turn, you may have it enter anywhere in your battleline, ready.
Play: Capture 1[Æmber]. (Move 1[Æmber] from your opponent’s pool to this creature.)
Play: If there are more enemy creatures than friendly creatures, destroy an enemy creature.
After Fight: You may fight with a friendly non‑Sanctum creature.
Deploy. (This creature can enter play anywhere in your battleline.) Play/After Fight/After Reap: You may ready and fight with a neighboring creature.
Deploy. (This creature can enter play anywhere in your battleline.) “Lion” Bautrem’s neighbors get +2 Power.