Fontaine el Peculiar

Edad de la Ascensión

ID: 3cd5eec2-de7a-4f44-8bb9-3084cb987770

Æmbar 6 creature 24 action 7 artefactos 3 artefactos 2

Dis Dis
Angwish

Angwish

For each damage on Angwish, your opponent’s keys cost +1A.

Dis Dis
Charette

Charette

Play: Capture 3A.

Dis Dis
Charette

Charette

Play: Capture 3A.

Dis Dis
Dust Imp

Dust Imp

Destroyed: Gain 2A.

Dis Dis
Gub

Gub

While Gub is not on a flank, it gets +5 power and gains taunt.

Dis Dis
Gub

Gub

While Gub is not on a flank, it gets +5 power and gains taunt.

Dis Dis
Hysteria

Hysteria

Play: Return each creature to its owner’s hand.

Dis Dis
Lash of Broken Dreams

Lash of Broken Dreams

Action: Keys cost +3A during your opponent’s next turn.

Dis Dis
Shooler

Shooler

Play: If your opponent has 4A or more, steal 1A.

Dis Dis
Shooler

Shooler

Play: If your opponent has 4A or more, steal 1A.

Dis Dis
Unlocked Gateway

Unlocked Gateway

Omega. (After you play this card, end this step.) Play: Destroy each creature.

Dis Dis
Æmber Imp

Æmber Imp

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) After a creature reaps, stun it.

Mars Mars
Brain Stem Antenna

Brain Stem Antenna

This creature gains, “After you play a Mars creature, ready this creature and for the remainder of the turn it belongs to house Mars.”

Mars Mars
Collector Worm

Collector Worm

Fight: Archive the creature Collector Worm fights. If that creature leaves your archives, put it in its owner’s hand instead.

Mars Mars
Collector Worm

Collector Worm

Fight: Archive the creature Collector Worm fights. If that creature leaves your archives, put it in its owner’s hand instead.

Mars Mars
Combat Pheromones

Combat Pheromones

Omni: Sacrifice Combat Pheromones. You may use up to 2 other Mars cards this turn.

Mars Mars
Glyxl Proliferator

Glyxl Proliferator

Reap: If Glyxl Proliferator is on a flank, archive a Mars card from your discard pile.

Mars Mars
Mars First

Mars First

Play: Ready and use a friendly Mars creature.

Mars Mars
Mars Needs Æmber

Mars Needs Æmber

Play: Each damaged enemy non-Mars creature captures 1A from their own side.

Mars Mars
Mindworm

Mindworm

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Before Fight: The creature Mindworm fights deals damage equal to its power to each of its neighbors.

Mars Mars
Mindworm

Mindworm

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Before Fight: The creature Mindworm fights deals damage equal to its power to each of its neighbors.

Mars Mars
Mindworm

Mindworm

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Before Fight: The creature Mindworm fights deals damage equal to its power to each of its neighbors.

Mars Mars
Mothergun

Mothergun

Action: Reveal any number of Mars cards from your hand. Deal damage to a creature equal to the number of Mars cards revealed this way.

Mars Mars
Red Planet Ray Gun

Red Planet Ray Gun

This creature gains, “Reap: Choose a creature. Deal 1D to that creature for each Mars creature in play.”

Shadows Shadows
Knuckles Bolton

Knuckles Bolton

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Skirmish. (When you use this creature to fight, it is dealt no damage in return.)

Shadows Shadows
Mack the Knife

Mack the Knife

Elusive. You may use Mack the Knife as if it belonged to the active house. Action: Deal 1D to a creature. If this damage destroys that creature, gain 1A.

Shadows Shadows
Nerve Blast

Nerve Blast

Play: Steal 1A. If you do, deal 2D to a creature.

Shadows Shadows
Nightforge

Nightforge

Play: If you have not forged a key this turn, you may forge a key at +4A current cost.

Shadows Shadows
Plague Rat

Plague Rat

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Play: Each non-Rat creature is dealt 1D for each Rat creature in play.

Shadows Shadows
Plague Rat

Plague Rat

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Play: Each non-Rat creature is dealt 1D for each Rat creature in play.

Shadows Shadows
Plague Rat

Plague Rat

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Play: Each non-Rat creature is dealt 1D for each Rat creature in play.

Shadows Shadows
Plague Rat

Plague Rat

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Play: Each non-Rat creature is dealt 1D for each Rat creature in play.

Shadows Shadows
Plague Rat

Plague Rat

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Play: Each non-Rat creature is dealt 1D for each Rat creature in play.

Shadows Shadows
Plague Rat

Plague Rat

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Play: Each non-Rat creature is dealt 1D for each Rat creature in play.

Shadows Shadows
Ronnie Wristclocks

Ronnie Wristclocks

Play: Steal 1A. If your opponent has 7A or more, steal 2A instead.

Shadows Shadows
Whistling Darts

Whistling Darts

Play: Deal 1D to each enemy creature.