9 19
15
1
1
Ekwidon
1
Geistoid
3
1
1
Mars
3
1
For each [Æmber] on Ace Jonavan, keys cost +1[Æmber]. Play: Capture 1[Æmber].
After Reap: Take control of the least powerful enemy creature. You may use that creature this turn. Give control of Aerial Pedlar to your opponent.
After Fight/After Reap: For each card in your opponent’s hand in excess of 5, they lose 1[Æmber].
Play: During your opponent's next turn, they cannot play cards, and each time they discard a card from their hand, they may archive that card from their discard pile.
Play: Destroy each creature. Your opponent archives the top 3 cards of their deck.
Play: Destroy each creature. Your opponent archives the top 3 cards of their deck.
After Reap: Capture 1[Æmber]. If you do, exalt each enemy flank creature.
Play: Discard any number of Ekwidon cards from your hand. Steal 1[Æmber] for each card discarded this way.
Play: Reveal your hand. If it contains no cards of the active house, gain 2[Æmber].
After Reap: You may destroy Vendor Hyertula. If you do, take control of an enemy artifact. While under your control, it belongs to house Ekwidon.
Enhance [Ekwidon]. (These icons have already been added to cards in your deck.) Scrap: Choose a friendly creature and an enemy creature. Put each chosen creature into its owner's archives.
Enhance [Ekwidon]. (These icons have already been added to cards in your deck.) Scrap: Choose a friendly creature and an enemy creature. Put each chosen creature into its owner's archives.
Play: If you are haunted, destroy a creature. Otherwise, deal 3[Damage] to a creature.
This creature gains, “At the end of your turn, this creature captures 1[Æmber]. Lose 1[Æmber] for each [Æmber] on this creature.”
Action: Discard a card. If you do, purge a card of the same type as the discarded card from a discard pile.
Play: Swap each player's deck with their discard pile. Shuffle each player's deck.
Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.
Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.
Play: Choose a card in a haunted player’s discard pile. Resolve its bonus icons as if you had played it.
Your opponent’s keys cost +1[Æmber] for each [Æmber] on friendly creatures. Play/After Reap: A friendly creature captures 1[Æmber].
After Fight: A friendly creature captures 1[Æmber].
Enhance [Capture][Capture]. After Fight/After Reap: Deal 3[Damage] to a creature.
Enhance [Capture][Capture]. After Fight/After Reap: Deal 3[Damage] to a creature.
Enhance [Capture][Capture]. After Fight/After Reap: Deal 3[Damage] to a creature.
Play: Enrage an enemy creature. It captures 1[Æmber] from its own side.
After Reap: You may reveal a non-Mars card from your hand. If you do, purge it and give a Mars creature three +1 power counters.
Enhance [Capture][Damage]. Scrap: Give a friendly Mars creature two +1 power counters.
Elusive. After Reap: Play a Mars creature from your discard pile and ready it.
After Fight: During your opponent's next turn, keys cost +1[Æmber] for each friendly Mars creature in play.
Play: Deal 2[Damage] to a creature. Reveal a random card from a player’s archives. If you do, deal an additional 3[Damage] to the same creature. Discard the revealed card.
Play: Deal 2[Damage] to a creature. Reveal a random card from a player’s archives. If you do, deal an additional 3[Damage] to the same creature. Discard the revealed card.
Play: Deal 2[Damage] to a creature. Reveal a random card from a player’s archives. If you do, deal an additional 3[Damage] to the same creature. Discard the revealed card.
Play: If there are no friendly creatures in play, destroy each creature not on a flank.
After Fight: An enemy creature captures 2[Æmber] from its own side.
After Fight: An enemy creature captures 2[Æmber] from its own side.
After Reap: Discard a card. If you do, your opponent loses 1[Æmber]. Scrap: Each friendly Mars creature captures 1[Æmber].