19 14
17
2
3
Brobnar
1
2
Ekwidon
1
Star Alliance
1
Treachery. At the end of your turn, if you did not use any creatures to fight this turn, lose 2[Æmber]. If there are no friendly creatures in play, destroy Curse of Cowardice.
Play: Choose an enemy creature. Until the end of the turn, that creature is considered to have 1 power and 0 armor.
Play: Choose an enemy creature. Until the end of the turn, that creature is considered to have 1 power and 0 armor.
Play: Destroy an enemy creature and a friendly creature. You may repeat this effect as many times as you like, as long as it is possible to repeat the entire effect.
Play: Choose a friendly creature. If you are haunted, that creature gains skirmish. Ready and fight with that creature.
After Fight: Gain 1[Æmber].
Play: If you are haunted, deal 3[Damage] to a creature with 3[Damage] splash. Otherwise, deal 3[Damage] to a creature.
Play: Each player loses [Æmber] equal to the number of creatures in their discard pile.
Enhance [Damage][Discard]. Play: Each player discards 3 random cards from their hand, then draws 3 cards.
Deploy. (This creature can enter play anywhere in your battleline.) Play: Ready and fight with a neighboring creature.
Omni: If you are haunted, deal 4[Damage] to each creature. Destroy Soul Bomb.
While you are haunted, Thunderdell gains splash-attack 5.
Play/After Fight/After Reap: Use a friendly Star Alliance card.
At the start of each turn, the active player takes control of this creature. This creature may be used as if it belonged to the active house.
Action: Steal 1[Æmber]. Deal 1[Damage] to Gemcoat Vendor.
Play: Destroy a friendly creature. If you do, steal 2[Æmber].
After Reap: Each player returns the top card of their discard pile to their hand.
Play: Choose an enemy creature and a friendly creature. Until the end of the turn, the friendly creature’s power is equal to the enemy creature's power.
Play: Choose an enemy creature and a friendly creature. Until the end of the turn, the friendly creature’s power is equal to the enemy creature's power.
Play: Each haunted player draws 3 cards. Each player that is not haunted discards 3 random cards from their hand.
Play: Shuffle 2 friendly creatures into their owners’ decks. Return 4 enemy creatures to their owners’ hands.
Play: Shuffle 2 friendly creatures into their owners’ decks. Return 4 enemy creatures to their owners’ hands.
While you are haunted, Siphonapterian gains taunt. Destroyed: If it is not your turn, gain 2[Æmber].
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) After Reap: Discard a card from your hand. Draw a card.
While you are haunted, Alien Horror gets +7 power. After Fight: Each of Alien Horror's neighbors captures 1[Æmber].
Play: Stun each creature that shares a house with one or more of its neighbors.
This creature gets –X power, where X is the number of [Æmber] on this creature. Scrap: Move 1[Æmber] from a creature to another creature.
Play: Discard cards from the top of your deck until you discard an action card or run out of cards. If you discarded an action card, play that card.
Action: Steal 1[Æmber]. Deal 1[Damage] to Gemcoat Vendor.
While you are haunted, this creature gains splash-attack 5.
If you are haunted, Retrotechnician Le enters play ready. After Reap: You may play a creature from your discard pile.
If you are haunted, Retrotechnician Le enters play ready. After Reap: You may play a creature from your discard pile.
Enhance [Draw]. (These icons have already been added to cards in your deck.) Play: Look at the top 2 cards of your deck. Discard 1 of them.
Enhance [Draw]. (These icons have already been added to cards in your deck.) Play: Look at the top 2 cards of your deck. Discard 1 of them.
Enhance [Draw]. (These icons have already been added to cards in your deck.) Play: Look at the top 2 cards of your deck. Discard 1 of them.
Deploy. After Reap: If you are haunted, move each [Æmber] from Triangulator Newsome’s neighbors to your pool.