11 19
17
0
0
Dis
1
2
Geistoid
1
Skyborn
2
1
2
Play: Choose a house. Return each creature of that house from your discard pile to your hand. Gain 1 chain.
Play: Choose a house. Return each creature of that house from your discard pile to your hand. Gain 1 chain.
Play: Choose one: Purge a random card from your opponent’s hand. Shuffle your opponent’s archives into their deck.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Play: If your opponent has 7[Æmber] or more, capture all of it.
Play: Deal 2[Damage] to a creature. If this damage destroys that creature, deal 4[Damage] to each creature that shares a house with the destroyed creature.
Play: Your opponent discards a random card from their hand. Steal 1[Æmber] for each bonus icon on the discarded card.
Enhance [Dis]. (These icons have already been added to cards in your deck.) Scrap: Deal 2[Damage] to a friendly creature.
Enhance [Dis]. (These icons have already been added to cards in your deck.) Scrap: Deal 2[Damage] to a friendly creature.
After Fight: Choose a house. Your opponent cannot play action cards of that house during their next turn.
After Fight: Choose a house. Your opponent cannot play action cards of that house during their next turn.
Poison. During their “draw cards” step, your opponent refills their hand to 1 less card.
Poison. During their “draw cards” step, your opponent refills their hand to 1 less card.
Play: If you are haunted, destroy a creature. Otherwise, deal 3[Damage] to a creature.
Enhance [Geistoid]. (These icons have already been added to cards in your deck.) Scrap: A friendly creature captures 1[Æmber].
Play: Choose a friendly creature. Move each [Æmber] from that creature to your pool. Destroy that creature.
Play: A creature captures 1[Æmber] from its own side. For each [Æmber] on that creature, deal 1[Damage] to a creature.
Enhance [Geistoid] [Geistoid]. (These icons have already been added to cards in your deck.) Play: Ready a friendly Geistoid creature.
After Reap: Discard the top card of your deck. If it is a creature, gain 1[Æmber].
Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.
Enhance [Capture][Capture]. Each friendly creature with [Æmber] on it gains, “After Reap: Move 1[Æmber] from this creature to your pool.”
Play: Choose a card in a haunted player’s discard pile. Resolve its bonus icons as if you had played it.
Taunt. Destroyed: Another friendly creature captures 2[Æmber].
Play: For each Geistoid card in your discard pile, a friendly creature captures 1[Æmber].
Enhance [Capture][Capture]. After Fight/After Reap: Deal 3[Damage] to a creature.
While your blue key is forged, Indigo Halyard gains, “After Reap: Ready and fight with another friendly creature.” While your opponent’s blue key is forged, each of Indigo Halyard’s neighbors gains taunt.
While your blue key is forged, Indigo Halyard gains, “After Reap: Ready and fight with another friendly creature.” While your opponent’s blue key is forged, each of Indigo Halyard’s neighbors gains taunt.
Play: Destroy an enemy flank creature.
Play: Destroy an enemy flank creature.
Play: If your yellow key is forged, a friendly creature captures 2[Æmber]. If your opponent’s yellow key is forged, steal 1[Æmber].
Play: If your yellow key is forged, a friendly creature captures 2[Æmber]. If your opponent’s yellow key is forged, steal 1[Æmber].
Play: If your yellow key is forged, a friendly creature captures 2[Æmber]. If your opponent’s yellow key is forged, steal 1[Æmber].
After Fight: Scalawag Finn heals 3 damage.
After Fight: Scalawag Finn heals 3 damage.
Play/After Reap: Swap Shae “Cloudkicker” with another friendly creature in your battleline.
Elusive. After Reap: If your red key is forged, destroy an enemy creature. If your yellow key is forged, destroy an enemy artifact. If your blue key is forged, destroy an enemy upgrade.
After Fight/After Reap: Shuffle Æmber Airhart into its owner’s deck.