Serf Napalm Geez

Cielos de Æmbar

ID: 16af6ed3-b66c-47ec-880e-1179543ea7c7

Æmbar 11 creature 19 action 17 artefactos 0 artefactos 0

Dis capture 1 geistoid 2

Geistoid capture 1

Skyborn capture 2 geistoid 1 dis 2

Dis Dis
Arise!

Arise!

Play: Choose a house. Return each creature of that house from your discard pile to your hand. Gain 1 chain.

Dis Dis
Arise!

Arise!

Play: Choose a house. Return each creature of that house from your discard pile to your hand. Gain 1 chain.

Dis Dis
Clipped Wings

Clipped Wings

Play: Choose one: Purge a random card from your opponent’s hand. Shuffle your opponent’s archives into their deck.

Dis Dis
Drumble
Geistoid

Drumble

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Play: If your opponent has 7[Æmber] or more, capture all of it.

Dis Dis
Infinity Strop

Infinity Strop

Play: Deal 2[Damage] to a creature. If this damage destroys that creature, deal 4[Damage] to each creature that shares a house with the destroyed creature.

Dis Dis
Mindfire

Mindfire

Play: Your opponent discards a random card from their hand. Steal 1[Æmber] for each bonus icon on the discarded card.

Dis Dis
Searine

Searine

Enhance [Dis]. (These icons have already been added to cards in your deck.) Scrap: Deal 2[Damage] to a friendly creature.

Dis Dis
Searine

Searine

Enhance [Dis]. (These icons have already been added to cards in your deck.) Scrap: Deal 2[Damage] to a friendly creature.

Dis Dis
Suspendamander
Geistoid

Suspendamander

After Fight: Choose a house. Your opponent cannot play action cards of that house during their next turn.

Dis Dis
Suspendamander

Suspendamander

After Fight: Choose a house. Your opponent cannot play action cards of that house during their next turn.

Dis Dis
Ven Omawk

Ven Omawk

Poison. During their “draw cards” step, your opponent refills their hand to 1 less card.

Dis Dis
Ven Omawk
Capture

Ven Omawk

Poison. During their “draw cards” step, your opponent refills their hand to 1 less card.

Geistoid Geistoid
All Hands on Deck

All Hands on Deck

Play: If you are haunted, destroy a creature. Otherwise, deal 3[Damage] to a creature.

Geistoid Geistoid
Colonel Slime

Colonel Slime

Enhance [Geistoid]. (These icons have already been added to cards in your deck.) Scrap: A friendly creature captures 1[Æmber].

Geistoid Geistoid
Crepuscular Rays

Crepuscular Rays

Play: Choose a friendly creature. Move each [Æmber] from that creature to your pool. Destroy that creature.

Geistoid Geistoid
Energy Vampirism

Energy Vampirism

Play: A creature captures 1[Æmber] from its own side. For each [Æmber] on that creature, deal 1[Damage] to a creature.

Geistoid Geistoid
Ghoul-keeping

Ghoul-keeping

Enhance [Geistoid] [Geistoid]. (These icons have already been added to cards in your deck.) Play: Ready a friendly Geistoid creature.

Geistoid Geistoid
Harvest Skimmer

Harvest Skimmer

After Reap: Discard the top card of your deck. If it is a creature, gain 1[Æmber].

Geistoid Geistoid
In Here Somewhere…

In Here Somewhere…

Play: If you are haunted, archive 2 cards from your discard pile. Otherwise, discard the top 5 cards of your deck.

Geistoid Geistoid
Jahneerie

Jahneerie

Enhance [Capture][Capture]. Each friendly creature with [Æmber] on it gains, “After Reap: Move 1[Æmber] from this creature to your pool.”

Geistoid Geistoid
Manifestation

Manifestation

Play: Choose a card in a haunted player’s discard pile. Resolve its bonus icons as if you had played it.

Geistoid Geistoid
Portal Guardian

Portal Guardian

Taunt. Destroyed: Another friendly creature captures 2[Æmber].

Geistoid Geistoid
Veil of Ectoplasm

Veil of Ectoplasm

Play: For each Geistoid card in your discard pile, a friendly creature captures 1[Æmber].

Geistoid Geistoid
Wellstring
Capture

Wellstring

Enhance [Capture][Capture]. After Fight/After Reap: Deal 3[Damage] to a creature.

Skyborn Skyborn
Indigo Halyard

Indigo Halyard

While your blue key is forged, Indigo Halyard gains, “After Reap: Ready and fight with another friendly creature.” While your opponent’s blue key is forged, each of Indigo Halyard’s neighbors gains taunt.

Skyborn Skyborn
Indigo Halyard
Capture

Indigo Halyard

While your blue key is forged, Indigo Halyard gains, “After Reap: Ready and fight with another friendly creature.” While your opponent’s blue key is forged, each of Indigo Halyard’s neighbors gains taunt.

Skyborn Skyborn
Prop Dusting

Prop Dusting

Play: Destroy an enemy flank creature.

Skyborn Skyborn
Prop Dusting

Prop Dusting

Play: Destroy an enemy flank creature.

Skyborn Skyborn
Safe Port

Safe Port

Play: If your yellow key is forged, a friendly creature captures 2[Æmber]. If your opponent’s yellow key is forged, steal 1[Æmber].

Skyborn Skyborn
Safe Port

Safe Port

Play: If your yellow key is forged, a friendly creature captures 2[Æmber]. If your opponent’s yellow key is forged, steal 1[Æmber].

Skyborn Skyborn
Safe Port
Geistoid

Safe Port

Play: If your yellow key is forged, a friendly creature captures 2[Æmber]. If your opponent’s yellow key is forged, steal 1[Æmber].

Skyborn Skyborn
Scalawag Finn

Scalawag Finn

After Fight: Scalawag Finn heals 3 damage.

Skyborn Skyborn
Scalawag Finn
Dis

Scalawag Finn

After Fight: Scalawag Finn heals 3 damage.

Skyborn Skyborn
Shae “Cloudkicker”
Dis

Shae “Cloudkicker”

Play/After Reap: Swap Shae “Cloudkicker” with another friendly creature in your battleline.

Skyborn Skyborn
Skulking Saboteurs

Skulking Saboteurs

Elusive. After Reap: If your red key is forged, destroy an enemy creature. If your yellow key is forged, destroy an enemy artifact. If your blue key is forged, destroy an enemy upgrade.

Skyborn Skyborn
Æmber Airhart
Capture

Æmber Airhart

After Fight/After Reap: Shuffle Æmber Airhart into its owner’s deck.