12 21
11
3
1
Brobnar
1
Dis
1
Mars
1
1
1
Play: Deal 4[Damage] to a flank creature. If this damage destroys that creature, its controller loses 1[Æmber].
Taunt. After Fight: Fully heal Bosch the Unyielding.
Action: Put a friendly creature on the bottom of its owner’s deck. If you do, deal 6[Damage] to an enemy creature.
After Fight/After Reap: Give Crunch a number of +1 power counters equal to a neighboring creature's power.
If there are no other friendly Brobnar creatures in play, Dreadstarr the Lone gains versatile. After Fight: Your opponent loses 1[Æmber].
After an enemy creature is destroyed fighting Gravelguts, give Gravelguts two +1 power counters.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) After Reap: For the remainder of the turn, gain 1[Æmber] after an enemy creature is destroyed.
After an enemy creature is destroyed during your turn, a friendly creature captures 1[Æmber].
Skirmish. Before Fight: Exalt the creature Raince Furyheart fights.
Play: Ready and use the least powerful friendly creature.
Play: Ready and use the least powerful friendly creature.
Enhance [Æmber][Damage][Damage]. (These icons have already been added to cards in your deck.)
Play: Destroy up to 2 creatures. For each creature destroyed this way, the creature's controller gains 1[Æmber].
Play: Choose a house. Return each creature of that house from your discard pile to your hand. Gain 1 chain.
Play: Deal 2[Damage] to a creature. If this damage destroys that creature, deal 4[Damage] to each creature that shares a house with the destroyed creature.
Play: Deal 2[Damage] to a creature. If this damage destroys that creature, deal 4[Damage] to each creature that shares a house with the destroyed creature.
Play: Deal 2[Damage] to a creature. If this damage destroys that creature, deal 4[Damage] to each creature that shares a house with the destroyed creature.
After Fight: Fully heal Monsquito. Deal 2[Damage] to a creature.
After a creature is destroyed, its owner gains 1[Æmber].
Your opponent cannot play creatures on their right flank. At the end of your turn, if there are no enemy creatures in play, destroy Phantasmaquid.
Skirmish. Splash-attack 3. If there are no enemy creatures in play, destroy Slayer.
This creature gains, “Destroyed: Destroy the most powerful enemy creature.”
Poison. During their “draw cards” step, your opponent refills their hand to 1 less card.
Poison. During their “draw cards” step, your opponent refills their hand to 1 less card.
After Reap: Capture 2[Æmber] for each of Cobalt Kapulet’s Mars neighbors.
After Reap: Capture 2[Æmber] for each of Cobalt Kapulet’s Mars neighbors.
After Reap: You may reveal a non-Mars card from your hand. If you do, purge it and give a Mars creature three +1 power counters.
Action: For the remainder of the turn, gain 1[Æmber] after a creature reaps.
Enhance [Capture][Damage]. Scrap: Give a friendly Mars creature two +1 power counters.
Elusive. After Reap: Play a Mars creature from your discard pile and ready it.
Play: Deal 2[Damage] to a creature. Reveal a random card from a player’s archives. If you do, deal an additional 3[Damage] to the same creature. Discard the revealed card.
After Fight: An enemy creature captures 2[Æmber] from its own side.
Play: For the remainder of the turn, each enemy creature gains, “Destroyed: Fully heal this creature and give control of it to your opponent instead.”
Play: If your opponent has more [Æmber] than you, destroy an enemy creature.
Elusive. After Reap: Take control of an enemy creature. Destroy a friendly creature.
Elusive. After Reap: Take control of an enemy creature. Destroy a friendly creature.