Jeeves el Afamado

Cielos de Æmbar

ID: 116e602e-7f29-4a2e-8198-1cfd423bbf9a

Æmbar 12 creature 21 action 11 artefactos 3 artefactos 1

Brobnar damage 1

Dis damage 1

Mars amber 1 capture 1 damage 1

Brobnar Brobnar
Berserker Slam

Berserker Slam

Play: Deal 4[Damage] to a flank creature. If this damage destroys that creature, its controller loses 1[Æmber].

Brobnar Brobnar
Bosch the Unyielding

Bosch the Unyielding

Taunt. After Fight: Fully heal Bosch the Unyielding.

Brobnar Brobnar
Broken Axe Outpost

Broken Axe Outpost

Action: Put a friendly creature on the bottom of its owner’s deck. If you do, deal 6[Damage] to an enemy creature.

Brobnar Brobnar
Crunch

Crunch

After Fight/After Reap: Give Crunch a number of +1 power counters equal to a neighboring creature's power.

Brobnar Brobnar
Dreadstarr the Lone

Dreadstarr the Lone

If there are no other friendly Brobnar creatures in play, Dreadstarr the Lone gains versatile. After Fight: Your opponent loses 1[Æmber].

Brobnar Brobnar
Gravelguts

Gravelguts

After an enemy creature is destroyed fighting Gravelguts, give Gravelguts two +1 power counters.

Brobnar Brobnar
Looter Goblin

Looter Goblin

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) After Reap: For the remainder of the turn, gain 1[Æmber] after an enemy creature is destroyed.

Brobnar Brobnar
Pile of Skulls

Pile of Skulls

After an enemy creature is destroyed during your turn, a friendly creature captures 1[Æmber].

Brobnar Brobnar
Raince Furyheart

Raince Furyheart

Skirmish. Before Fight: Exalt the creature Raince Furyheart fights.

Brobnar Brobnar
Raise Your Glass

Raise Your Glass

Play: Ready and use the least powerful friendly creature.

Brobnar Brobnar
Raise Your Glass

Raise Your Glass

Play: Ready and use the least powerful friendly creature.

Brobnar Brobnar
Rowdy Skald
Damage

Rowdy Skald

Enhance [Æmber][Damage][Damage]. (These icons have already been added to cards in your deck.)

Dis Dis
A Gift of Æmber

A Gift of Æmber

Play: Destroy up to 2 creatures. For each creature destroyed this way, the creature's controller gains 1[Æmber].

Dis Dis
Arise!

Arise!

Play: Choose a house. Return each creature of that house from your discard pile to your hand. Gain 1 chain.

Dis Dis
Infinity Strop
Damage

Infinity Strop

Play: Deal 2[Damage] to a creature. If this damage destroys that creature, deal 4[Damage] to each creature that shares a house with the destroyed creature.

Dis Dis
Infinity Strop

Infinity Strop

Play: Deal 2[Damage] to a creature. If this damage destroys that creature, deal 4[Damage] to each creature that shares a house with the destroyed creature.

Dis Dis
Infinity Strop

Infinity Strop

Play: Deal 2[Damage] to a creature. If this damage destroys that creature, deal 4[Damage] to each creature that shares a house with the destroyed creature.

Dis Dis
Monsquito

Monsquito

After Fight: Fully heal Monsquito. Deal 2[Damage] to a creature.

Dis Dis
Neffru

Neffru

After a creature is destroyed, its owner gains 1[Æmber].

Dis Dis
Phantasmaquid

Phantasmaquid

Your opponent cannot play creatures on their right flank. At the end of your turn, if there are no enemy creatures in play, destroy Phantasmaquid.

Dis Dis
Slayer

Slayer

Skirmish. Splash-attack 3. If there are no enemy creatures in play, destroy Slayer.

Dis Dis
Soulkeeper

Soulkeeper

This creature gains, “Destroyed: Destroy the most powerful enemy creature.”

Dis Dis
Ven Omawk

Ven Omawk

Poison. During their “draw cards” step, your opponent refills their hand to 1 less card.

Dis Dis
Ven Omawk

Ven Omawk

Poison. During their “draw cards” step, your opponent refills their hand to 1 less card.

Mars Mars
Cobalt Kapulet

Cobalt Kapulet

After Reap: Capture 2[Æmber] for each of Cobalt Kapulet’s Mars neighbors.

Mars Mars
Cobalt Kapulet
Capture

Cobalt Kapulet

After Reap: Capture 2[Æmber] for each of Cobalt Kapulet’s Mars neighbors.

Mars Mars
Crimson Dax

Crimson Dax

After Reap: You may reveal a non-Mars card from your hand. If you do, purge it and give a Mars creature three +1 power counters.

Mars Mars
Crystal Hive

Crystal Hive

Action: For the remainder of the turn, gain 1[Æmber] after a creature reaps.

Mars Mars
Donor Vox

Donor Vox

Enhance [Capture][Damage]. Scrap: Give a friendly Mars creature two +1 power counters.

Mars Mars
Dr. Xyloxxzlphrex

Dr. Xyloxxzlphrex

Elusive. After Reap: Play a Mars creature from your discard pile and ready it.

Mars Mars
Harmonic Pack

Harmonic Pack

Play: Deal 2[Damage] to a creature. Reveal a random card from a player’s archives. If you do, deal an additional 3[Damage] to the same creature. Discard the revealed card.

Mars Mars
Synwyx the Bold
Damage

Synwyx the Bold

After Fight: An enemy creature captures 2[Æmber] from its own side.

Mars Mars
The Body Snatchers

The Body Snatchers

Play: For the remainder of the turn, each enemy creature gains, “Destroyed: Fully heal this creature and give control of it to your opponent instead.”

Mars Mars
Watney’s Calculation
Amber

Watney’s Calculation

Play: If your opponent has more [Æmber] than you, destroy an enemy creature.

Mars Mars
Xyp the Implanter

Xyp the Implanter

Elusive. After Reap: Take control of an enemy creature. Destroy a friendly creature.

Mars Mars
Xyp the Implanter

Xyp the Implanter

Elusive. After Reap: Take control of an enemy creature. Destroy a friendly creature.