8 19
14
2
1
Dis
1
Logos
1
3
Skyborn
1
After Fight: Steal 1[Æmber]. Deal 3[Damage] to a friendly creature.
Play: For the remainder of the turn, after a creature is destroyed, make a token creature.
After a creature reaps, destroy it.
If a friendly creature was destroyed this turn, Bonesaw enters play ready.
If a friendly creature was destroyed this turn, Bonesaw enters play ready.
Action: Destroy Codex of True Names. If you do, return each friendly Catena Fiend to its owner’s hand. For each card returned this way, return an enemy creature to its owner’s hand.
This creature gets +2 power and gains hazardous 2. (Before this creature is attacked, deal 2[Damage] to the attacking enemy.)
While you control a token creature, enemy creatures cannot reap. Play: Make a token creature.
Enhance [Damage][Damage][Damage][Damage]. After an enemy creature is dealt damage by a [Damage] bonus icon, deal 1[Damage] to that creature.
Each time your opponent draws a card, make a token creature on your right flank.
Play: Keys cost +3[Æmber] during your opponent’s next turn.
Play: Make a token creature. If a friendly creature was destroyed this turn, archive Unbinding.
Play: Make a token creature. If a friendly creature was destroyed this turn, archive Unbinding.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Each of Archimedes’ neighbors gains “Destroyed: Archive this creature.”
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Each of Archimedes’ neighbors gains “Destroyed: Archive this creature.”
Play: Make a token creature. Omni: Destroy a friendly creature. If you do, gain 1[Æmber].
Play: For each creature your opponent controls in excess of you, archive the top card of your deck.
Play: Each player loses half their [Æmber] (rounding down the loss). Gain 1 chain.
Play: Make a token creature. If there are three or more friendly Logos cards in play, archive Hypothesize.
Play: Make a token creature. If there are three or more friendly Logos cards in play, archive Hypothesize.
Play: If there are no friendly creatures, you may archive a card for each enemy creature.
At the start of your turn, you may discard a Logos card from your hand or archives. If you do, gain 1[Æmber]. Otherwise, destroy Novu Dynamo.
Play: Make a token creature. Destroy a friendly creature and an enemy creature.
Play: Destroy each creature with the lowest power and each creature with the highest power.
Taunt. (This creature’s neighbors cannot be attacked unless they have taunt.) Destroyed: If Titan Guardian is not on a flank, draw 2 cards.
Play: Steal 2[Æmber] if any flank creature shares a house with another flank creature. Otherwise, steal 1[Æmber].
Play: Steal 2[Æmber] if any flank creature shares a house with another flank creature. Otherwise, steal 1[Æmber].
Hazardous 2. After Fight: If you have no forged keys, steal 3[Æmber]. Otherwise, steal 2[Æmber].
Enhance [Æmber][Draw]. After Reap: Make a token creature.
Each friendly flank creature gets +2 armor and gains taunt.
Play: Make a token creature. If you and your opponent have the same number of forged keys, archive Fierce Competition.
While your blue key is forged, Indigo Halyard gains, “After Reap: Ready and fight with another friendly creature.” While your opponent’s blue key is forged, each of Indigo Halyard’s neighbors gains taunt.
Taunt. After Fight: You may move Pirate Champion to a flank.
After Fight: If two keys of the same color are forged, steal 2[Æmber]. Otherwise, steal 1[Æmber].
Action: Each player gains 1[Æmber]. Make a token creature.
Play: Make a token creature. After Fight: Return Shikari to your hand.
Elusive. After Reap: If your red key is forged, destroy an enemy creature. If your yellow key is forged, destroy an enemy artifact. If your blue key is forged, destroy an enemy upgrade.