Seasonally Childish Darthoridan

Token of Change

ID: 09be115e-aa72-4db2-bdaa-64fa9a55a670

Æmbar 8 creature 19 action 14 artefactos 2 artefactos 1

Dis draw 1

Logos amber 1 damage 3

Skyborn damage 1

Cartas Especiales

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Catena Fiend

Catena Fiend

After Fight: Steal 1[Æmber]. Deal 3[Damage] to a friendly creature.

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Beyond All Darkness

Beyond All Darkness

Play: For the remainder of the turn, after a creature is destroyed, make a token creature.

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Bloodshard Imp

Bloodshard Imp

After a creature reaps, destroy it.

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Bonesaw
Draw

Bonesaw

If a friendly creature was destroyed this turn, Bonesaw enters play ready.

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Bonesaw

Bonesaw

If a friendly creature was destroyed this turn, Bonesaw enters play ready.

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Codex of True Names

Codex of True Names

Action: Destroy Codex of True Names. If you do, return each friendly Catena Fiend to its owner’s hand. For each card returned this way, return an enemy creature to its owner’s hand.

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Flame-Wreathed

Flame-Wreathed

This creature gets +2 power and gains hazardous 2. (Before this creature is attacked, deal 2[Damage] to the attacking enemy.)

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Gate Warden

Gate Warden

While you control a token creature, enemy creatures cannot reap. Play: Make a token creature.

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Maleficorn

Maleficorn

Enhance [Damage][Damage][Damage][Damage]. After an enemy creature is dealt damage by a [Damage] bonus icon, deal 1[Damage] to that creature.

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The Amasser

The Amasser

Each time your opponent draws a card, make a token creature on your right flank.

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The Evil Eye

The Evil Eye

Play: Keys cost +3[Æmber] during your opponent’s next turn.

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Unbinding

Unbinding

Play: Make a token creature. If a friendly creature was destroyed this turn, archive Unbinding.

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Unbinding

Unbinding

Play: Make a token creature. If a friendly creature was destroyed this turn, archive Unbinding.

Logos Logos
Archimedes

Archimedes

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Each of Archimedes’ neighbors gains “Destroyed: Archive this creature.”

Logos Logos
Archimedes

Archimedes

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Each of Archimedes’ neighbors gains “Destroyed: Archive this creature.”

Logos Logos
Auto-Autopsy 2.1

Auto-Autopsy 2.1

Play: Make a token creature. Omni: Destroy a friendly creature. If you do, gain 1[Æmber].

Logos Logos
Backup Plan

Backup Plan

Play: For each creature your opponent controls in excess of you, archive the top card of your deck.

Logos Logos
Effervescent Principle

Effervescent Principle

Play: Each player loses half their [Æmber] (rounding down the loss). Gain 1 chain.

Logos Logos
Hypothesize
Damage

Hypothesize

Play: Make a token creature. If there are three or more friendly Logos cards in play, archive Hypothesize.

Logos Logos
Hypothesize

Hypothesize

Play: Make a token creature. If there are three or more friendly Logos cards in play, archive Hypothesize.

Logos Logos
Master the Theory

Master the Theory

Play: If there are no friendly creatures, you may archive a card for each enemy creature.

Logos Logos
Novu Dynamo
Amber

Novu Dynamo

At the start of your turn, you may discard a Logos card from your hand or archives. If you do, gain 1[Æmber]. Otherwise, destroy Novu Dynamo.

Logos Logos
Practical Methods
Damage

Practical Methods

Play: Make a token creature. Destroy a friendly creature and an enemy creature.

Logos Logos
Standardized Testing

Standardized Testing

Play: Destroy each creature with the lowest power and each creature with the highest power.

Logos Logos
Titan Guardian
Damage

Titan Guardian

Taunt. (This creature’s neighbors cannot be attacked unless they have taunt.) Destroyed: If Titan Guardian is not on a flank, draw 2 cards.

Skyborn Skyborn
Against All Flags

Against All Flags

Play: Steal 2[Æmber] if any flank creature shares a house with another flank creature. Otherwise, steal 1[Æmber].

Skyborn Skyborn
Against All Flags

Against All Flags

Play: Steal 2[Æmber] if any flank creature shares a house with another flank creature. Otherwise, steal 1[Æmber].

Skyborn Skyborn
Black Tempest
Damage

Black Tempest

Hazardous 2. After Fight: If you have no forged keys, steal 3[Æmber]. Otherwise, steal 2[Æmber].

Skyborn Skyborn
Captain Pella

Captain Pella

Enhance [Æmber][Draw]. After Reap: Make a token creature.

Skyborn Skyborn
Chandler Anouk

Chandler Anouk

Each friendly flank creature gets +2 armor and gains taunt.

Skyborn Skyborn
Fierce Competition

Fierce Competition

Play: Make a token creature. If you and your opponent have the same number of forged keys, archive Fierce Competition.

Skyborn Skyborn
Indigo Halyard

Indigo Halyard

While your blue key is forged, Indigo Halyard gains, “After Reap: Ready and fight with another friendly creature.” While your opponent’s blue key is forged, each of Indigo Halyard’s neighbors gains taunt.

Skyborn Skyborn
Pirate Champion

Pirate Champion

Taunt. After Fight: You may move Pirate Champion to a flank.

Skyborn Skyborn
Raiding Party

Raiding Party

After Fight: If two keys of the same color are forged, steal 2[Æmber]. Otherwise, steal 1[Æmber].

Skyborn Skyborn
Redhawk

Redhawk

Action: Each player gains 1[Æmber]. Make a token creature.

Skyborn Skyborn
Shikari

Shikari

Play: Make a token creature. After Fight: Return Shikari to your hand.

Skyborn Skyborn
Skulking Saboteurs

Skulking Saboteurs

Elusive. After Reap: If your red key is forged, destroy an enemy creature. If your yellow key is forged, destroy an enemy artifact. If your blue key is forged, destroy an enemy upgrade.