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Play: Deal 4D to each creature. Gain 2 chains.
Play: Deal 4D to each creature. Gain 2 chains.
Play: Deal 2D to a creature.
Play: You may ready and fight with a neighboring creature.
Fight: Your opponent loses 1A.
Fight: Your opponent loses 1A.
Destroyed: Purge Igon the Green. Return an Igon the Terrible from your discard pile to your hand.
Play: If Igon the Green has not been purged, destroy Igon the Terrible. Fight: Steal 1A.
Narp’s neighbors cannot reap.
After a creature reaps, if it is the first time a creature has reaped this turn, deal 2D to it.
Assault 3. (Before this creature attacks, deal 3D to the attacked enemy.) After an enemy creature is destroyed by Sköll’s assault damage, give a friendly creature a +1 power counter.
Skirmish. (When you use this creature to fight, it is dealt no damage in return.) After a Giant creature is played adjacent to Stilt-Kin, ready and fight with Stilt-Kin.
Action: Discard the top 2 cards of your deck. For each Logos card discarded this way, a friendly creature captures 2A.
Action: Ward a creature.
Action: Ward a creature.
Play: If an opponent forges a key on their next turn, they must give you their remaining A.
Reap: You may play one non-Logos action card this turn.
Play: Draw 2 cards. Archive a card.
Play: Move an enemy creature anywhere in its controller’s battleline. Deal 2D to that creature for each of its neighbors that shares a house with it.
Taunt. (This creature’s neighbors cannot be attacked unless they have taunt.) Destroyed: If Titan Guardian is not on a flank, draw 2 cards.
Keys cost +3A. After a player forges a key, destroy Universal Keylock.
Play: Play the top card of your deck.
Reap: Reveal the top card of your deck. If it is a Logos card, play it. Otherwise, archive it.
Reap: Reveal the top card of your deck. If it is a Logos card, play it. Otherwise, archive it.
Fight/Reap: Draw a card. CALV-1N may be played as an upgrade instead of a creature, with the text: “This creature gains, ‘Fight/Reap: Draw a card.’”
Fight/Reap: You may play or use one non-Star Alliance card this turn.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Play/Fight/Reap: You may return an upgrade or Robot card from your discard pile to your hand.
Fight/Reap: Use another friendly creature.
Elusive. Action: Heal 2 damage from a creature. Gain 1A for each damage healed this way.
Taunt. (This creature’s neighbors cannot be attacked unless they have taunt.) Hazardous 3. (Before this creature is attacked, deal 3D to the attacking enemy.)
Taunt. (This creature’s neighbors cannot be attacked unless they have taunt.) Hazardous 3. (Before this creature is attacked, deal 3D to the attacking enemy.)
Your opponent’s keys cost +1A for each house represented among friendly creatures (to a maximum of 3).
Play: If there are more enemy creatures than friendly creatures, deal damage to each enemy creature equal to the difference.
Play: If there are more enemy creatures than friendly creatures, deal damage to each enemy creature equal to the difference.
Play: Your opponent cannot play action cards during their next turn.
Play: For each house represented among friendly creatures, a friendly creature captures 1A.