Rosalind la Calculadora

Cielos de Æmbar

ID: 017cc727-e377-421d-a326-08b518680a79

Æmbar 10 creature 20 action 15 artefactos 0 artefactos 1

Logos capture 1 skyborn 1

Mars skyborn 1

Skyborn capture 1

Logos Logos
Code Monkey

Code Monkey

Deploy. (This creature can enter play anywhere in your battleline.) Play: Archive each neighboring creature. If those creatures share a house, gain 2[Æmber].

Logos Logos
Code Monkey
Skyborn

Code Monkey

Deploy. (This creature can enter play anywhere in your battleline.) Play: Archive each neighboring creature. If those creatures share a house, gain 2[Æmber].

Logos Logos
Connectome Transfer

Connectome Transfer

Play: Put each flank creature into its owner’s archives.

Logos Logos
Daughter

Daughter

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Refill your hand to 1 additional card during your “draw cards” step.

Logos Logos
Daughter

Daughter

Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Refill your hand to 1 additional card during your “draw cards” step.

Logos Logos
De-Animator

De-Animator

Elusive. Each card that has a mineralize counter on it is considered an artifact and gains, “Action: Destroy this artifact.” Play/After Reap: Put a mineralize counter on a creature.

Logos Logos
De-Doss
Capture

De-Doss

This creature gains, “Your opponent cannot play creatures more powerful than this creature.”

Logos Logos
Information Exchange

Information Exchange

Play: Steal 1[Æmber]. If your opponent stole [Æmber] from you on their previous turn, steal 2[Æmber] instead.

Logos Logos
Neutron Shark

Neutron Shark

Play/After Fight/After Reap: Destroy an enemy creature or artifact and a friendly creature or artifact. Discard the top card of your deck. If that card is not a Logos card, repeat this effect.

Logos Logos
Placeholder

Placeholder

Play: Move a creature to a flank of its controller’s battleline and deal 2[Damage] to it. If it is not destroyed, repeat the preceding effect.

Logos Logos
Vespilon Theorist

Vespilon Theorist

Elusive. After Reap: Choose a house. Reveal the top card of your deck. If it is of that house, archive it and gain 1[Æmber]. Otherwise, discard it.

Logos Logos
Wurm Tunnel

Wurm Tunnel

Enhance [Capture][Capture]. Play: Move 1[Æmber] from a creature to the common supply. If you do, draw 2 cards.

Mars Mars
Crimson Dax
Skyborn

Crimson Dax

After Reap: You may reveal a non-Mars card from your hand. If you do, purge it and give a Mars creature three +1 power counters.

Mars Mars
Crimson Dax

Crimson Dax

After Reap: You may reveal a non-Mars card from your hand. If you do, purge it and give a Mars creature three +1 power counters.

Mars Mars
Envyx Glider

Envyx Glider

After Fight: During your opponent's next turn, keys cost +1[Æmber] for each friendly Mars creature in play.

Mars Mars
Harmonic Pack

Harmonic Pack

Play: Deal 2[Damage] to a creature. Reveal a random card from a player’s archives. If you do, deal an additional 3[Damage] to the same creature. Discard the revealed card.

Mars Mars
Kaboom!

Kaboom!

Play: Put each Mars creature into its owner’s archives. Destroy each creature. Gain 3 chains.

Mars Mars
Phloxem Spike

Phloxem Spike

Play: If there are no friendly creatures in play, destroy each creature not on a flank.

Mars Mars
Screeyan

Screeyan

At the end of your turn, your opponent discards the top card of their deck. Your opponent cannot choose the house of the discarded card during their next “choose a house” step.

Mars Mars
Synwyx the Bold

Synwyx the Bold

After Fight: An enemy creature captures 2[Æmber] from its own side.

Mars Mars
Synwyx the Bold

Synwyx the Bold

After Fight: An enemy creature captures 2[Æmber] from its own side.

Mars Mars
Watney’s Calculation

Watney’s Calculation

Play: If your opponent has more [Æmber] than you, destroy an enemy creature.

Mars Mars
Yandylinx

Yandylinx

After Reap: Discard a card. If you do, your opponent loses 1[Æmber]. Scrap: Each friendly Mars creature captures 1[Æmber].

Mars Mars
Yxlyx Stimrager

Yxlyx Stimrager

After Fight: Deal 2[Damage] to a creature and move it to either flank of its controller’s battleline.

Skyborn Skyborn
Against All Flags

Against All Flags

Play: Steal 2[Æmber] if any flank creature shares a house with another flank creature. Otherwise, steal 1[Æmber].

Skyborn Skyborn
Black Tempest

Black Tempest

Hazardous 2. After Fight: If you have no forged keys, steal 3[Æmber]. Otherwise, steal 2[Æmber].

Skyborn Skyborn
Bosun Creen

Bosun Creen

Enhance [SkyBorn]. (These icons have already been added to cards in your deck.) Scrap: Move a creature to a flank of its controller’s battleline.

Skyborn Skyborn
Bosun Creen

Bosun Creen

Enhance [SkyBorn]. (These icons have already been added to cards in your deck.) Scrap: Move a creature to a flank of its controller’s battleline.

Skyborn Skyborn
Freedom to Be

Freedom to Be

Play: Forge a key at +4[Æmber] current cost, reduced by 1[Æmber] for each Skyborn creature on a flank.

Skyborn Skyborn
Prop Dusting

Prop Dusting

Play: Destroy an enemy flank creature.

Skyborn Skyborn
Prop Dusting

Prop Dusting

Play: Destroy an enemy flank creature.

Skyborn Skyborn
Safe Port
Capture

Safe Port

Play: If your yellow key is forged, a friendly creature captures 2[Æmber]. If your opponent’s yellow key is forged, steal 1[Æmber].

Skyborn Skyborn
Seeker Missiles

Seeker Missiles

Play: Deal 2[Damage] to a creature for each Skyborn flank creature.

Skyborn Skyborn
Shae “Cloudkicker”

Shae “Cloudkicker”

Play/After Reap: Swap Shae “Cloudkicker” with another friendly creature in your battleline.

Skyborn Skyborn
Silver Linings

Silver Linings

Play: Gain 1[Æmber] for each house represented among friendly flank creatures.

Skyborn Skyborn
The Red Baron

The Red Baron

While your red key is forged, The Red Baron gains, “After Reap: Steal 1[Æmber].” While your opponent’s red key is forged, The Red Baron gains elusive.