10 20
15
0
1
Logos
1
1
Mars
1
Skyborn
1
Deploy. (This creature can enter play anywhere in your battleline.) Play: Archive each neighboring creature. If those creatures share a house, gain 2[Æmber].
Deploy. (This creature can enter play anywhere in your battleline.) Play: Archive each neighboring creature. If those creatures share a house, gain 2[Æmber].
Play: Put each flank creature into its owner’s archives.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Refill your hand to 1 additional card during your “draw cards” step.
Elusive. (The first time this creature is attacked each turn, no damage is dealt.) Refill your hand to 1 additional card during your “draw cards” step.
Elusive. Each card that has a mineralize counter on it is considered an artifact and gains, “Action: Destroy this artifact.” Play/After Reap: Put a mineralize counter on a creature.
This creature gains, “Your opponent cannot play creatures more powerful than this creature.”
Play: Steal 1[Æmber]. If your opponent stole [Æmber] from you on their previous turn, steal 2[Æmber] instead.
Play/After Fight/After Reap: Destroy an enemy creature or artifact and a friendly creature or artifact. Discard the top card of your deck. If that card is not a Logos card, repeat this effect.
Play: Move a creature to a flank of its controller’s battleline and deal 2[Damage] to it. If it is not destroyed, repeat the preceding effect.
Elusive. After Reap: Choose a house. Reveal the top card of your deck. If it is of that house, archive it and gain 1[Æmber]. Otherwise, discard it.
Enhance [Capture][Capture]. Play: Move 1[Æmber] from a creature to the common supply. If you do, draw 2 cards.
After Reap: You may reveal a non-Mars card from your hand. If you do, purge it and give a Mars creature three +1 power counters.
After Reap: You may reveal a non-Mars card from your hand. If you do, purge it and give a Mars creature three +1 power counters.
After Fight: During your opponent's next turn, keys cost +1[Æmber] for each friendly Mars creature in play.
Play: Deal 2[Damage] to a creature. Reveal a random card from a player’s archives. If you do, deal an additional 3[Damage] to the same creature. Discard the revealed card.
Play: Put each Mars creature into its owner’s archives. Destroy each creature. Gain 3 chains.
Play: If there are no friendly creatures in play, destroy each creature not on a flank.
At the end of your turn, your opponent discards the top card of their deck. Your opponent cannot choose the house of the discarded card during their next “choose a house” step.
After Fight: An enemy creature captures 2[Æmber] from its own side.
After Fight: An enemy creature captures 2[Æmber] from its own side.
Play: If your opponent has more [Æmber] than you, destroy an enemy creature.
After Reap: Discard a card. If you do, your opponent loses 1[Æmber]. Scrap: Each friendly Mars creature captures 1[Æmber].
After Fight: Deal 2[Damage] to a creature and move it to either flank of its controller’s battleline.
Play: Steal 2[Æmber] if any flank creature shares a house with another flank creature. Otherwise, steal 1[Æmber].
Hazardous 2. After Fight: If you have no forged keys, steal 3[Æmber]. Otherwise, steal 2[Æmber].
Enhance [SkyBorn]. (These icons have already been added to cards in your deck.) Scrap: Move a creature to a flank of its controller’s battleline.
Enhance [SkyBorn]. (These icons have already been added to cards in your deck.) Scrap: Move a creature to a flank of its controller’s battleline.
Play: Forge a key at +4[Æmber] current cost, reduced by 1[Æmber] for each Skyborn creature on a flank.
Play: Destroy an enemy flank creature.
Play: Destroy an enemy flank creature.
Play: If your yellow key is forged, a friendly creature captures 2[Æmber]. If your opponent’s yellow key is forged, steal 1[Æmber].
Play: Deal 2[Damage] to a creature for each Skyborn flank creature.
Play/After Reap: Swap Shae “Cloudkicker” with another friendly creature in your battleline.
Play: Gain 1[Æmber] for each house represented among friendly flank creatures.
While your red key is forged, The Red Baron gains, “After Reap: Steal 1[Æmber].” While your opponent’s red key is forged, The Red Baron gains elusive.